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No gods, no kings, only NOPE - or divining the future with options flows. [Part 2: A Random Walk and Price Decoherence]
tl;dr - 1) Stock prices move continuously because different market participants end up having different ideas of the future value of a stock. 2) This difference in valuations is part of the reason we have volatility. 3) IV crush happens as a consequence of future possibilities being extinguished at a binary catalyst like earnings very rapidly, as opposed to the normal slow way. I promise I'm getting to the good parts, but I'm also writing these as a guidebook which I can use later so people never have to talk to me again. In this part I'm going to start veering a bit into the speculation territory (e.g. ideas I believe or have investigated, but aren't necessary well known) but I'm going to make sure those sections are properly marked as speculative (and you can feel free to ignore/dismiss them). Marked as [Lily's Speculation]. As some commenters have pointed out in prior posts, I do not have formal training in mathematical finance/finance (my background is computer science, discrete math, and biology), so often times I may use terms that I've invented which have analogous/existing terms (e.g. the law of surprise is actually the first law of asset pricing applied to derivatives under risk neutral measure, but I didn't know that until I read the papers later). If I mention something wrong, please do feel free to either PM me (not chat) or post a comment, and we can discuss/I can correct it! As always, buyer beware. This is the first section also where you do need to be familiar with the topics I've previously discussed, which I'll add links to shortly (my previous posts: 1) https://www.reddit.com/thecorporation/comments/jck2q6/no_gods_no_kings_only_nope_or_divining_the_future/ 2) https://www.reddit.com/thecorporation/comments/jbzzq4/why_options_trading_sucks_or_the_law_of_surprise/ --- A Random Walk Down Bankruptcy A lot of us have probably seen the term random walk, maybe in the context of A Random Walk Down Wall Street, which seems like a great book I'll add to my list of things to read once I figure out how to control my ADD. It seems obvious, then, what a random walk means - when something is moving, it basically means that the next move is random. So if my stock price is $1 and I can move in $0.01 increments, if the stock price is truly randomly walking, there should be roughly a 50% chance it moves up in the next second (to $1.01) or down (to $0.99). If you've traded for more than a hot minute, this concept should seem obvious, because especially on the intraday, it usually isn't clear why price moves the way it does (despite what chartists want to believe, and I'm sure a ton of people in the comments will tell me why fettucini lines and Batman doji tell them things). For a simple example, we can look at SPY's chart from Friday, Oct 16, 2020: https://preview.redd.it/jgg3kup9dpt51.png?width=1368&format=png&auto=webp&s=bf8e08402ccef20832c96203126b60c23277ccc2 I'm sure again 7 different people can tell me 7 different things about why the chart shape looks the way it does, or how if I delve deeply enough into it I can find out which man I'm going to marry in 2024, but to a rationalist it isn't exactly apparent at why SPY's price declined from 349 to ~348.5 at around 12:30 PM, or why it picked up until about 3 PM and then went into precipitous decline (although I do have theories why it declined EOD, but that's for another post). An extremely clever or bored reader from my previous posts could say, "Is this the price formation you mentioned in the law of surprise post?" and the answer is yes. If we relate it back to the individual buyer or seller, we can explain the concept of a stock price's random walk as such:
Most market participants have an idea of an asset's truevalue (an idealized concept of what an asset is actually worth), which they can derive using models or possibly enough brain damage. However, an asset's value at any given time is not worth one value (usually*), but a spectrum of possible values, usually representing what the asset should be worth in the future. A naive way we can represent this without delving into to much math (because let's face it, most of us fucking hate math) is: Current value of an asset = sum over all (future possible value multiplied by the likelihood of that value)
In actuality, most models aren't that simple, but it does generalize to a ton of more complicated models which you need more than 7th grade math to understand (Black-Scholes, DCF, blah blah blah). While in many cases the first term - future possible value - is well defined (Tesla is worth exactly $420.69 billion in 2021, and maybe we all can agree on that by looking at car sales and Musk tweets), where it gets more interesting is the second term - the likelihood of that value occurring. [In actuality, the price of a stock for instance is way more complicated, because a stock can be sold at any point in the future (versus in my example, just the value in 2021), and needs to account for all values of Tesla at any given point in the future.] How do we estimate the second term - the likelihood of that value occurring? For this class, it actually doesn't matter, because the key concept is this idea: even with all market participants having the same information, we do anticipate that every participant will have a slightly different view of future likelihoods. Why is that? There's many reasons. Some participants may undervalue risk (aka WSB FD/yolos) and therefore weight probabilities of gaining lots of money much more heavily than going bankrupt. Some participants may have alternative data which improves their understanding of what the future values should be, therefore letting them see opportunity. Some participants might overvalue liquidity, and just want to GTFO and thereby accept a haircut on their asset's value to quickly unload it (especially in markets with low liquidity). Some participants may just be yoloing and not even know what Fastly does before putting their account all in weekly puts (god bless you). In the end, it doesn't matter either the why, but the what: because of these diverging interpretations, over time, we can expect the price of an asset to drift from the current value even with no new information added. In most cases, the calculations that market participants use (which I will, as a Lily-ism, call the future expected payoff function, or FEPF) ends up being quite similar in aggregate, and this is why asset prices likely tend to move slightly up and down for no reason (or rather, this is one interpretation of why). At this point, I expect the 20% of you who know what I'm talking about or have a finance background to say, "Oh but blah blah efficient market hypothesis contradicts random walk blah blah blah" and you're correct, but it also legitimately doesn't matter here. In the long run, stock prices are clearly not a random walk, because a stock's value is obviously tied to the company's fundamentals (knock on wood I don't regret saying this in the 2020s). However, intraday, in the absence of new, public information, it becomes a close enough approximation. Also, some of you might wonder what happens when the future expected payoff function (FEPF) I mentioned before ends up wildly diverging for a stock between participants. This could happen because all of us try to short Nikola because it's quite obviously a joke (so our FEPF for Nikola could, let's say, be 0), while the 20 or so remaining bagholders at NikolaCorporation decide that their FEPF of Nikola is $10,000,000 a share). One of the interesting things which intuitively makes sense, is for nearly all stocks, the amount of divergence among market participants in their FEPF increases substantially as you get farther into the future. This intuitively makes sense, even if you've already quit trying to understand what I'm saying. It's quite easy to say, if at 12:51 PM SPY is worth 350.21 that likely at 12:52 PM SPY will be worth 350.10 or 350.30 in all likelihood. Obviously there are cases this doesn't hold, but more likely than not, prices tend to follow each other, and don't gap up/down hard intraday. However, what if I asked you - given SPY is worth 350.21 at 12:51 PM today, what will it be worth in 2022? Many people will then try to half ass some DD about interest rates and Trump fleeing to Ecuador to value SPY at 150, while others will assume bull markets will continue indefinitely and SPY will obviously be 7000 by then. The truth is -- no one actually knows, because if you did, you wouldn't be reading a reddit post on this at 2 AM in your jammies. In fact, if you could somehow figure out the FEPF of all market participants at any given time, assuming no new information occurs, you should be able to roughly predict the true value of an asset infinitely far into the future (hint: this doesn't exactly hold, but again don't @ me). Now if you do have a finance background, I expect gears will have clicked for some of you, and you may see strong analogies between the FEPF divergence I mentioned, and a concept we're all at least partially familiar with - volatility. Volatility and Price Decoherence ("IV Crush") Volatility, just like the Greeks, isn't exactly a real thing. Most of us have some familiarity with implied volatility on options, mostly when we get IV crushed the first time and realize we just lost $3000 on Tesla calls. If we assume that the current price should represent the weighted likelihoods of all future prices (the random walk), volatility implies the following two things:
Volatility reflects the uncertainty of the current price
Volatility reflects the uncertainty of the future price for every point in the future where the asset has value (up to expiry for options)
[Ignore this section if you aren't pedantic] There's obviously more complex mathematics, because I'm sure some of you will argue in the comments that IV doesn't go up monotonically as option expiry date goes longer and longer into the future, and you're correct (this is because asset pricing reflects drift rate and other factors, as well as certain assets like the VIX end up having cost of carry). Volatility in options is interesting as well, because in actuality, it isn't something that can be exactly computed -- it arises as a plug between the idealized value of an option (the modeled price) and the real, market value of an option (the spot price). Additionally, because the makeup of market participants in an asset's market changes over time, and new information also comes in (thereby increasing likelihood of some possibilities and reducing it for others), volatility does not remain constant over time, either. Conceptually, volatility also is pretty easy to understand. But what about our friend, IV crush? I'm sure some of you have bought options to play events, the most common one being earnings reports, which happen quarterly for every company due to regulations. For the more savvy, you might know of expected move, which is a calculation that uses the volatility (and therefore price) increase of at-the-money options about a month out to calculate how much the options market forecasts the underlying stock price to move as a response to ER. Binary Catalyst Events and Price Decoherence Remember what I said about price formation being a gradual, continuous process? In the face of special circumstances, in particularly binary catalyst events - events where the outcome is one of two choices, good (1) or bad (0) - the gradual part gets thrown out the window. Earnings in particular is a common and notable case of a binary event, because the price will go down (assuming the company did not meet the market's expectations) or up (assuming the company exceeded the market's expectations) (it will rarely stay flat, so I'm not going to address that case). Earnings especially is interesting, because unlike other catalytic events, they're pre-scheduled (so the whole market expects them at a certain date/time) and usually have publicly released pre-estimations (guidance, analyst predictions). This separates them from other binary catalysts (e.g. FSLY dipping 30% on guidance update) because the market has ample time to anticipate the event, and participants therefore have time to speculate and hedge on the event. In most binary catalyst events, we see rapid fluctuations in price, usually called a gap up or gap down, which is caused by participants rapidly intaking new information and changing their FEPF accordingly. This is for the most part an anticipated adjustment to the FEPF based on the expectation that earnings is a Very Big Deal (TM), and is the reason why volatility and therefore option premiums increase so dramatically before earnings. What makes earnings so interesting in particular is the dramatic effect it can have on all market participants FEPF, as opposed to let's say a Trump tweet, or more people dying of coronavirus. In lots of cases, especially the FEPF of the short term (3-6 months) rapidly changes in response to updated guidance about a company, causing large portions of the future possibility spectrum to rapidly and spectacularly go to zero. In an instant, your Tesla 10/30 800Cs go from "some value" to "not worth the electrons they're printed on". [Lily's Speculation] This phenomena, I like to call price decoherence, mostly as an analogy to quantum mechanical processes which produce similar results (the collapse of a wavefunction on observation). Price decoherence occurs at a widespread but minor scale continuously, which we normally call price formation (and explains portions of the random walk derivation explained above), but hits a special limit in the face of binary catalyst events, as in an instant rapid portions of the future expected payoff function are extinguished, versus a more gradual process which occurs over time (as an option nears expiration). Price decoherence, mathematically, ends up being a more generalizable case of the phenomenon we all love to hate - IV crush. Price decoherence during earnings collapses the future expected payoff function of a ticker, leading large portions of the option chain to be effectively worthless (IV crush). It has interesting implications, especially in the case of hedged option sellers, our dear Market Makers. This is because given the expectation that they maintain delta-gamma neutral, and now many of the options they have written are now worthless and have 0 delta, what do they now have to do? They have to unwind. [/Lily's Speculation] - Lily
THE SEARCH FOR THE GREATEST SWITCH SHMUP: EPISODE 28 – Raiden V: Director’s Cut
Before I begin, I just want to remind everyone that all of my reviews can be found at my site: www.azormx.com. I tried to keep it as minimalist as possible, and it doesn't have any add or any other intrusive elements, so the content is king. Do check it out, as reviews are usually live there before I publish them elsewhere. Any way, on to the review! The shmup genre hasn’t been a mainstream genre in a long time. To be honest, I don’t think it ever was, even during the arcade days. While we certainly don’t have a shortage of shmups, let alone new release, they usually come from smaller teams. Indies have taken it upon themselves to become a guiding light for all of us. Their creations have been nothing short of amazing! However, we don’t really have anything we could call a “AAA” shmup. We do seem to have the next closest thing: Raiden. Developer: Moss Co. Platform: Nintendo Switch Release date: Jul 25, 2019 Price: $29.99 Tate: Unfortunately… no. This really needed to have TATE Raiden V: Director’s Cut is a vertical shmup set in a fictional but real world. It claims to be the original bullet-hell, and after playing it extensively I gotta say that I agree. Raiden V features some intense air combat, coupled with giant bosses and some jaw-dropping transitions between areas.
THE GREAT INTRO CHECKLIST
Right out of the gate, what caught my attention was the intro. The best way I can put this is that it has everything great about shmups in a short video. It has a great track, it has giant enemies, it has ships and it even has pieces of lore I do not understand! Simply amazing! Most importantly, it is a very accurate portrayal as to what you should expect from the game. Unlike other shmups, Raiden goes all out in the presentation department, with the story taking a mayor role. Another way I can put this, is that it certainly feels like a considerable effort was placed in every element of the game. Raiden V features a level of polish that very few shmups can claim to have.
WELCOME TO THE CUSTOMIZATION STATION
One of Raiden’s strength is the amount of customization you have available for your ship. At the beginning of the game, you can choose between one of 3 different ships: Azuma, Spirit of Dragon and Moulin Rouge. Each of these ships has different stats in terms of attack, defense and speed. They also have their own sub-shot which is always firing along with your main cannon. On top of selecting a ship, you can arm yourself with 3 out of 9 different weapons. Those 9 weapons are grouped into 3 categories: Vulcan, Laser and Plasma. You can pick, or rather you must pick 1 for each category. The result is a combat style that is unique to you. During your play throughs, you will encounter several power-up orbs. These orbs will power up each of your weapons up to 10 times! Each of these orbs can be either red, blue or purple depending on the weapon it powers up. The orbs cycle the colors, with an outer dot indicating a timer until it changes colors. This allows you to control which weapon you want to power up, giving you the flexibility to pick your own style or choose a weapon for the occasion. The best part is that absolutely no power-ups are lost upon death! This means that you are free to retry to your heart's content and play at your own pace. Raiden won't punish you or set you up for failure with an unrecoverable situation. I didn’t put too much attention into weapon selection at first. I figured it wouldn’t be too relevant, as I would probably just play the entire game with a single weapon, but the advanced scoring mechanics and the rank system were quick to make me second guess my decision.
At the core of Raiden V, there are 2 main systems to be aware of: your rank and your flash level. Both of them measure your combat capabilities, although in different ways. Your flash point gauge is a score multiplier that tracks how fast you defeat your enemies. By defeating enemies as soon as possible after spawning, you can earn higher multipliers to increase your flash gauge. By having quick kills, you can raise it to higher levels to increase your score. Your rank, on the other hand, only concerns itself with how many enemies you’ve defeated. Your rank doubles as the deciding factor of which path you will be taking. Raiden features branching paths with an A, B, C or S version of each stage. Depending on your total destruction rate, you will either move up or down in rank after a stage. While I do not know the exact numbers, I believe having more than 98% destruction rate will increase your rank, 90 – 98% will keep it as is and <90% should decrease your rank. S rank stages are presumably harder than A/B/C stages, with C being the lowest. Apart from having a higher score and challenging yourself with the difficulty, the importance of S rank is getting the true ending. In order to truly watch the ending of the game, you need to reach the final stage on S rank using a single credit. You also need to power up your 3 weapons to level 10. Once you meet those conditions, you will be able to challenge the final boss. Alternatively, you could just fulfill the level 10 weapons condition to fight the true final boss.
THE BEST CHEERLEADER
A new addition to Raiden V is the cheer system. By accomplishing certain in-game milestones like a certain number of enemies destroyed, you will get an achievement. These achievements are broadcasted to any players connected to the leaderboards. They can then “cheer” on your achievement to increase your cheer gauge. This goes both ways, as you can also cheer the achievements of your fellow Raiden players. Once the cheer gauge is full, you can unleash it to clear the screen and gain a drastically stronger sub-shot. Think of it as a devastating bomb, only more devastating and easier to fill. It clears screens and decimates even the bosses. Perhaps many people won’t think too much of it, but I found it really interesting to know that there’s someone on the other side celebrating my achievements. Likewise, there were times where I left my game on pause to do other stuff, but held on to my controller to provide support for my comrades.
Everything I’ve mentioned before plays out in the general strategy of the game. Assuming you want to get the best results, you need to know where to hit and how to hit hard. For the untrained eye, most shmups just look like games where you fire away with complete disregard and hope the enemy dies. This is definitely not the case in Raiden. In order to succeed, you must be able to find your rhythm and read the stage. Learn the enemy formations and strategize the quickest kills. Be there before the enemy arrives and take them down before they realize what hit them. If you want to face the true final boss, then you must also learn to juggle your weapons and find the moments to upgrade them. Maxing a weapon and then switching is a recipe for disaster, as you don’t want to be on the later stages with a level one weapon and risk your flash level or destruction rate. With so many weapons and ship types, your strategy to succeed will be unique to you!
One of the main selling points, at least per the game itself, is the story. Raiden V features an extensive story that is fully voiced and occurs as you play the game. This story elements come as the prologue and epilogue scenes, as well as all the events happening mid stage. As you fly your way to the levels, characters will be advancing the story by having conversations and narrating the current events. The dialogue is available on one of the gadgets located on the right side of the screen. You can read anything you might have missed and even pause to read the on-screen log of events (up to a certain number of events, as the log scrolls to open way for new text). As for my opinion of the story, I have absolutely no idea of what happened during the game. I played my fair share of runs, but I found it next to impossible to focus on the dialogue while trying my hardest to survive. The voice acting would have been my saving grace, but I found the sound mixing to be the opposite of ideal for listening to dialogue. I even tried lowering the sound effects and BGM to see if I could focus on dialogue to no avail. The text is also incredibly small when playing on docked mode. It gets even worse when playing handheld.
THE WORST CHEERLEADER
Out of all the voices, Eshiria’s was the one who got on my nerves the most at the beginning. Other than having her role as navigator on the plot, she also critiques your gameplay. In-between stage scenes, she will provide commentary describing your gameplay. She will be quick to point out if you did well, but also if you did poorly. On my early runs, when I was still learning, it would tilt me to listen to her complaining to me about stats I did not understand. And perhaps, a huge part of my problems was a lack of understanding of the game mechanics. I listened to her complain about my destruction rate without knowing it was about my rank. She also complained about destruction speed without me knowing it was about the flash point. The problem is that the game never bothered explaining any of its mechanics to me. I really looked around for some sort of tutorial to no avail. I had to resort to 3rd party resources. While that isn’t uncommon, I really don’t like games with obscure mechanics that can’t be discerned in-game. Once I got better and consistently reach the S levels, I finally started to value her advice. Of course, I wouldn’t count on everyone reaching the same enlightenment as I did. In my opinion, her comments would more often than not add insult to injury. Once again, it’s not really the commentary, it’s the fact that none of what she said made practical sense until I started digging on the wiki.
GADGETS AND THE SCREEN REAL ESTATE
Perhaps the worst omission from Raiden V is the lack of a TATE mode. Vertical shooters don’t really have an excuse to do this, with the existence of add-ons like the flip grip or rotating monitors. Instead, Raiden decided to make the most out of the free space and add several gadgets. In standard fashion, these gadgets will keep your stats like score, flash level, the dialogue and even hi-score statistics. Your left gadget can even be cycled between the score chart and cheer notification, in-game tips and global statistics. Out of those, the tips are definitely the winners. They do give some important advice, such as staying on top of the guns of the first boss to avoid damage.
NOT A FRIENDLY NEIGHBORHOOD
Every stage is divided into smaller scenes. These scenes serve as a way to catch your breath and tally your score. There’s even a nifty “restart scene” option that allows you to replay a scene. Choosing to restart will deny you the option to upload your score to the leaderboard, but serves as a great way to practice or even “fix” a run to so can get to the true ending. Every once in a while, the action will pan out and open the way to a bigger stage, with you looking smaller in comparison. I admire the grandioseness of the resulting scenes, but they were also quite impractical. Think about your weapons, the destruction rate and the flash gauge. An extended stage means longer travel distances from side to side. Having a bigger stage means you move slower, which reduces the pacing of the game to a crawl. Reaching enemies quickly becomes a struggle. Worst yet, I’ve counted times where it took me whopping 5 seconds to go from side to side of the stage.
THE OG BULLET HELL
Despite all the fun of blasting enemies quickly to gain flash levels, I gotta say that I found the combat, specifically the bullets, to be lacking in grace. For a game that’s the original bullet hell, most enemy volleys feel like bullet showers. There’s no finesse in them, just a bunch of bullets moving towards you. Dodging them isn’t fun, it’s survival. The problem only gets worse in higher difficulties where the bullets just go faster. Not all patterns are as bad though. While the vast majority will be just a bunch on increasingly faster bullets thrown at you, some exceptional patterns will show from time to time. As a result, fights tend to be very hit or miss, with both hits and misses being on their respective extremes. What certainly doesn’t help is that the bullets are very hard to see. As pretty as the backgrounds might be, they are very busy and the quick motion makes them into a blur. Bullets don’t have their characteristic outlines or color palettes to become distinguishable. Some even blend with your own vulcan. The result is a lot of cheap kills caused by intentional obfuscation. It this was their intention, then perhaps I’m being too harsh, but you know visibility is usually one of my pet peeves in shmups.
REPLAYABILITY AND LONGEVITY
As far as game length goes, I consider Raiden V to be one of the longer ones. I was surprised after my first run of the game, as it took me 50+ minutes to complete the campaign. Usually, my baseline for shmups is around half an hour, which made this one almost twice as long. While I’m not fond of longer campaigns, I know a lot of people would certainly be glad to know there is plenty of content. Of course, playing through the campaign isn’t enough to view the entire game. If you recall, most stages have 4 versions of themselves. Those versions are separated by the ranks: S/A/B/C. This means you would need at least 4 runs to see everything the game has to offer. There’s also 6 different endings to uncover. Also new to the Director’s Cut edition are 2 bonus levels. These level are slightly different from your typical levels. The bonus missions will challenge you to fight a new boss ir oder to obtain medals. Dealing damage will detach the medals from the boss, allowing you to catch them. Gather enough medals and you will advance to the next phase. Higher medals mean higher ranking. Taking damage will take medals away from you, so surviving continues to be a priority. Lastly, there is a new boss mission mode that allow you to play “boss rush” missions. These missions have certain conditions, like using a specific weapon or fighting at a specific HP level. The targets are usually 1-3 bosses. Boss mission is a very fun arcadey mode for those who enjoyed the boss fights and want more of them.
If there’s a factor that merits my highest praise is the sound department. Simply put, the OST is fantastic. The track length syncs perfectly with the stages, and it always fits the mood. I just couldn’t get enough of the OST, and listening to it while writing this review was the recipe for a perfect Sunday! I also got some good coffee that would make the captain proud. For all the praise the music gets from me, it still is dragged down by the terrible sound mixing. Similarly to the voice acting, I tried to mess with the sound settings to increase the volume and reduce the sound effects, but it still wasn’t enough. The tracks were great but I struggled to listen to them amidst all the explosions. The calm moments were great, as they let me listen to the songs in peace.
Raiden is a master class in shmup design for the wrong reasons. Its high points perfectly illustrate how shmups should look and feel. The low points also show what you should NOT do when creating a shmup game. Despite all of this, it all comes down to how fun a game is. Raiden V is a very fun game. It isn’t different, but it’s certainly very polished. I delivers some levels of quality that are notably absent in the majority of the games. As a concept, I feel like it serves as an example of how current gen shmups should be. The execution fell flat in some regards, but as a whole I was satisfied with the time I spent with the game. It does come with a hefty price tag, so my advice is to check this game out when you find a decent sale. I got mine at -70%.
Binary Options Review; Best Binary Options Brokers
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Escape from Tarkov New Player Guide 2.0: 75 Pages and packed with all the information you could ever need for success!
Greetings, this is dumnem, also known as Theorchero, but you can call me Theo. I'm an experienced Tarkov player and I'm writing this guide to try and assist new Tarkov players learn the game, because it has one hell of a learning curve. We'll be going over a lot of different aspects of this guide, and it is going to be huge. Feel free to digest this in parts. Additionally, this is a work in progress. I will write as much as I can in one Reddit post, but subsequent parts will be in additional comments. Google Docs Version (Note: Link is placeholder atm, but here is a sneak preview!) Disclaimer: Tarkov recently updated to .12! That's a HUGE amount of information that I need to update. Please be patient! If there is anything I have gotten wrong or may have omitted, please let me know. This is Primarily directed towards Tarkov Novices, but should be useful for even Tarkov Veterans. It hopefully includes everything you need to know to be able to go into a Raid equipped for success and to successfully extract with gear. Want to play with friends? Want to have fun and learn Tarkov? Check out my discord here.
[Updated for .12]
Money making strategies completed.
Minor grammar adjustments, adding additional medical items.
Added additional resources, updated old ones.
Hideout section complete
Table of Contents
Tarkov Overview - What is Escape from Tarkov?
Tarkov Resources - Useful links
Tarkov's Health System
Tarkov's Hideout System
Tarkov's Quest System and Progression
Tarkov's Hotkeys to Know
New Player's loadouts - LL1 Traders
What to Loot - How to get the most money per slot
Stash Management - How to combat Gear Fear
Tarkov Economy - How do I make money?
Tarkov Overview - What is Escape from Tarkov?
Escape from Tarkov is a tactical, realistic, FPS with MMO elements developed by Battlestate Games. It is currently in closed Beta. The game features several maps in which your primary character, your PMC, goes into Raids in order to find and salvage loot and useful equipment to survive and thrive in Tarkov. Death is very punishing in Tarkov. If you die you lose everything you had on you when you die (with the exception of what's inside your Container and your melee weapon) including any equipment you brought with you or what you found inside the Raid. Enemies can be players (PMCs) or Scavengers ('Scavs') that are either controlled by AI or by players. Unlike many shooters, AI enemies in Tarkov are deadly - they can and will kill you on sight. They have recently been upgraded to act more intelligently, shoot more accurately, and react to situations on the map, such as investigating noise of gunfire or searching. It features beautiful and immersive environments, intricate and in-depth weapon modification system, a complex health system, dynamic and specific loot placement, and multiple options for engagement. Do you want to play slow and stealthy, to avoid fights, or set up a deadly ambush on an unwary foe? Or do you prefer raw combat, where only your quick wit, placements of shots, and tenaciousness determines who gets out alive? It's your Tarkov. You make the rules.
Tarkov Resources - Useful links
I take no credit or responsibility for any of the content in these links. To the best of my knowledge, these are updated consistently and are accurate, but user beware.
Huge collection of all the keys in the game. These are also on the wiki, but this page has them all on one page, and tries to inform the user if the key is worth keeping or using. Check it out here. This section is open to revision. Mention me in a thread (or in the comments below) about a resource and I'll see about adding it here.
Courtesy of Veritas (Send me his reddit username?), It's located here. (Open in new tab.) Contains: Detailed information about: Ammunition, Health, Firearms, Body Armor, Helmets, Rigs & Backpacks, Labs & Quest keys. Outdated! Needs to be updated for .12
Offline Raids - Player Practice
Offline raids is a feature added for testing and learning purposes for both new and veteran players alike. It is an incredibly useful tool. In an offline raid, your progress is not saved. This means you don't keep anything you find, keep any experience 'earned' if you successfully extract, or lose any gear when/if you die. To access OFFLINE Raids, head into a Raid normally until you see this screen. Then Check the box indicating that you want to do an OFFLINE raid and you're good to go! You even have a choice on whether or not to add AI. You can also control how many AI enemies spawn, fewer than normal or a great deal more! You can even make Scavs fight each other. (Framerates beware.) You can control how many scavs spawn (if any) as well as a number of other paramaters. New players should use offline raids as a tool to practice shooting, controls, movement, etc.
Tarkov features several maps - ranging from wide, beautiful vistas to ruined factory districts, to an abandoned laboratory where illegal experiments were being conducted. It is important to learn the maps you intend to play. In order to keep your gear, you must 'extract' at one of your designated exfiltration points. Not all extracts will be active every game, and some are conditional.
To see what extracts are available to you, double tap 'O' to show raid time and your exfils. If it has a ???? it might not be open.
Gate 3 Extract A small, fast-paced map that was primarily created for PvP. Scavs spawn in all the time. Very close quarters, shotguns and SMGs tend to dominate here. PMCs can only access one Exit (Gate 3) without the Factory Exit Key. Good place to go if you need PMC kills as action is pretty much guaranteed. It is recommended NOT to bring in a lot of gear to Factory until you are experienced. Factory Map in PvP is best played in Duos - due to the layout of the map, a Maximum of 6 PMCs may be present in the game. Due to the split spawn points, you effectively have 'sides' that have up to 3 spawn locations that are close together. This is why it is recommended to secure/scout enemy spawn locations. If you go in with a Duo, you at max have 2 players on your side for an even 2v2, and if played smartly you can eliminate them and know your 'side' is secure from aggression for the time being. Upon loading in, scavs usually take a couple minutes to spawn, though this depends on the server in question and isn't super reliable. For new players, the best loadout in Factory is going to be a MP-153 Loadout - using just an MBSS (or similar bag) and ammo in your pocket to fight other players and Scavs. Scavs will often spawn with AKs and other 'vendorable' weapons, so is a good source of income. Factory is also one of the best maps to Scav into, as Scavs can typically avoid the Exit camping strategy employed by a lot of weaker or newer players in order to secure gear, because they typically have extra exfiltrations whereas PMCs without the Factory Exit Key are stuck using Gate 3. If you go in with a modicum of gear, it is recommended to keep at least a flashbang (Zarya) in your container. This will allow you to quickly slot it into an empty chest rig or pocket so you can throw it into the exit door, this will flash enemies and is cheap to do - the one time you survive because you flashed the 3 exit campers using shotguns will make this strategy extremely valuable.
Extract map A fairly large map that was recently expanded and is expected to receive an overhaul within a patch or two, due to the choke point design of the map. Essentially, players spawn either on 'warehouse' or 'boiler (stacks)' side. If you see a large red warehouse ('big red') near you (Customs Warehouse), then you spawned on the warehouse side. If you don't, you likely spawned near Boiler side. Players can also spawn in several places in the woods North of boilers. This map has the most quests in the game. Geared players often come to customs to challenge other squads over Dorm loot and to fight a Scav boss. New players are usually trying to do one of several early quests, such as ‘Debut’ which tasks them with killing 5 scavs on Customs and acquiring 2 MR-133 shotguns (pump shotties) from their corpses. Construction is also a popular hotspot as it has a lot of scav spawns as well as the location for the Bronze Pocketwatch, which is Prapor’s second quest. Customs itself does not offer very much loot on average. There are several spots which can contain decent, but the vast majority is located in a couple different locations. Dorms is the best loot location for Customs. It has two sets, 2 story and 3 story dorms. They each have their own sections of good loot, but the best is considered to be 3 story dorms, due to the presence of the Marked Room. The marked room requires a marked key to open, and has a good chance to spawn rare loot, such as keytools, documents cases, weapons cases, and high-end weapons. Due to the nature of the high value of this room, it’s almost always contested and it’s one of the best rooms in the game to farm, albeit with difficulty to successfully extract with the loot found. Note, though the key required has a maximum amount of uses, it is a fairly cheap key, and worth buying if you like to run customs and go to Dorms. Dorms also has a ton of early quests (Operation Aquarius, for one) with some keys being valuable to use, but most dorms keys aren’t worth that much on the market. There’s too many to list here, but make sure to check the Map Keys and You at the top of the guide to determine what the value of a particular key is. Checkpoint (Military Checkpoint) is also a decent loot spot, though not nearly as good as Dorms. If you have the key, it has a grenade box and 2 ammo boxes which can spawn good ammo. The jacket in the blue car also can spawn good medical keys as well as medical items. It is very close to the gas station, so I’ll include that here as well. The Gas Station is one of the possible spawn locations for the scav boss. It has loose food items, a weapon box in the side room, with two keyed rooms leading to a safe and a med bag and box. Also contains a couple registers and food spawns on the floor. The emercom key can spawn on the seat in the ambulance out front. North of the gas station is the Antenna, which contains 3 weapon boxes, a tool box, and a med bag. Possible location for scav boss spawn, albeit rarely, and also spawns regular scavs, like checkpoint and gas station. Beyond that, there’s scattered loot around the map in different places, but usually not enough to warrant going out of your way for. There’s also scav caches, mostly around the middle road outside construction and around the boiler area. The scav boss for customs is 'Reshala.’ He has 5 guards that have above-average gear and can be tough to deal with solo. The guards tend to be more aggressive than normal scavs, so they can be a lot to handle but are vulnerable to fragmentation grenades or flashbangs due to their close proximity to one another. Reshala himself has a good chance to have one or more bitcoin in his pockets, as well as his unique Golden TT, which is required for a Jaegar quest and used in conjunction with other Golden TT's to purchase a Tactec, good plate carrier. Reshala may spawn either Dorms (either bldg), New Gas Station, or rarely the tower north of the gas station. Scav bosses are dangerous enemies with escorts that have above-average loot (sometimes great loot) and are hostile to everyone, Including player scavs. Scav guards will approach a player scav and basically tell them to leave the area, and if they walk closer towards the scav boss they turn hostile. The ‘official’ spawn rate for Reshala is 35%.
Woods Map with Exfil A very large map that is mostly just a large forest, with the occasional bunker, and the Lumber Mill in the center. The Lumber Mill is the primary point of interest, as it contains a couple quest locations and is the primary location to farm Scavs, as Scavs killed on woods are a good source of end-game keys that are hard to find. Since the map is so large and open, sniper rifles with scopes usually reign king here. You will see a lot of players with Mosin rifles as they are a cheap way to train the Sniper skill (for a quest later on) and are capable of killing geared players and scavs alike. Overall, not usually very populated. An early quest from Prapor sends you here to kill a number of Scavs. A good map to learn the game, as although the loot is not fantastic, you can get experience with how the game runs and operates while fighting AI and possibly getting lucky with a key find off a scav. As of .12, Woods now houses a Scav boss that acts as a Sniper scav. He is incredibly dangerous and usually carries a tricked-out SVDS. The 7.62x54 caliber is not to be underestimated. That caliber can and will wreck your shit through what most players are capable of wearing, especially early on in a wipe. He may also carry an AK-105, so he's going to be dangerous at both short and long ranges. He has two guards, and he typically patrols the area around the Sawmill, and carries a key to a cache nearby full of goodies. His key is part of a quest for Jaegar. Woods also has two bunkers, one of them being an extract and requiring a key. Both bunkers have some moderate loot in them, thus worth visiting, though not necessarily worth going out of your way for them. Several quests occur around the sawmill area, which contains a good couple keys that can spawn.
Shoreline Map, with Loot, Exfil, etc A very large map, notorious for its FPS hit. Generally speaking, one of the better maps for loot. The primary point of interest is the Resort, but scavs spawn there, and is primarily occupied by hatchlings (players only with hatchet, ie melee weapon) and geared players. Resort has great loot, but requires keys to access most of it. A great map to learn though from new players as the outskirts still contains plenty of loot and combat opportunities with AI scavs. You can hit Villa, Scav Island, Weather station, Docks, etc and come out with a backpack full of valuable gear fairly easily. The Village (Not to be confused with villa) contains a lot of toolboxes which can contain lots of parts used to upgrade your Hideout. Location of many quests, including a large quest chain where players are required to kill many, many, scavs on Shoreline. For this and other reasons, probably the best map for new players to learn the game with. A good loot route is to hit the village (caches in it), scav island (2 med bags, 2 toolboxes, 2 weapon boxes, 1 cache), burning gas station (weapon boxes and a safe), pier (potential extract, 2 pcs 2 safes and lots of filing cabinets), and weather station. Scavs may spawn around these areas, but most players just head straight for resort anyway, so you are much less likely to encounter them, especially if you avoid Mylta power (most players hit it on the way to or leaving from the resort). Excellent route as a player scav as well.
Detailed map Great, great loot area, but very complex map. Old computers might face unique struggles with this map. Features a mostly-binary exfil system like Shoreline, but.. kinda worse. Exfil camping is fairly common on this map, but usually avoidable. Huge map with multiple floors and many many different stores. Communication with teammates is a challenge on this map, but the map is also fantastically detailed. This map features a lot of loot that depends on the kind of store you're in. It's a great place to farm rare barter materials which are valuable to sell on the Flea market or to use for quests or for hideout upgrades. An early quest (from Ragman) sends you here to kill a large amount of Scavs. I'd recommend getting Ragman to level 2 and accepting his quest asap when going to Interchange, as getting this quest done can take a while as it is and you want all scav kills to count towards progress. Both the tech stores (Techlight, Techxo, Rasmussen) and department stores (Groshan, Idea, OLI) are the primary places to hit. There’s also Kiba (weapons store) as well as Emercom and Mantis. Players have different strategies, but this map is unique in the sense that it really rewards exploring. Most stores will have things you can grab that are worth quite a bit but are often overlooked. Very popular place to go in as a Player Scav.
Brand new map, chock full of loot. Has more complex extracts than other maps, save for Labs. Excellent place to farm rare barter items, computer parts, and especially military hardware. PMCs have limited extracts, most being conditional, and the ones that aren’t require activation of ‘power’ to turn on the extract, which alerts the map the extract has been opened and can spawn Raiders (more on them below.) Additionally, has a scav boss by the name of Glukhar, who has multiple heavily armed guards. He has multiple spawn locations and can arrive with the train.
DISCLAIMER: Labs, like much of Tarkov, is under constant development, so issues may be fixed or created without warning. Always check patch notes!
Labs is a very complex map compared to the rest of Tarkov. There is a great deal more exfiltrations but many of them have requirements or a sequence of events needed to be able to extract from them. It is recommended to read the Tarkov Wiki on Labs before raiding there.
LABS IS NOT LIKE OTHER MAPS. READ THIS SECTION CAREFULLY.
Labs is a lucrative end-game raid location, comparable to 'dungeons' in other games. They are populated by tougher enemies that give greater rewards. In order to go to labs, you need to acquire a keycard, this functions like mechanical keys but instead of opening a door, they unlock your ability to select Labs for a raid. They may be found in-raid in various locations, most notably in scavs backpacks, pockets, and in filing cabinets. They may be purchased from Therapist at LL4 for 189K Roubles. Labs are populated by a unique kind of AI enemy, Raiders.
Raiders are the Labs form of Scavs, or AI enemies. However, unlike other maps, they cannot contain player Scavs. Raiders have a much tougher than your average scav, they are capable of advanced tactics (such as flanking) and throw grenades and use other consumables as a player would. Once 'locked' onto you, they are typically capable of killing you very quickly, even if you are wearing high-end armor. In Tarkov, Raiders act like the avatars of Death. They are clad in USEC and BEAR equipment, as they are effectively AI PMCs. Many changes have been made to labs and specifically how Raider AI works and to prevent exploits to easily farm them as well as bugs where they could be deadlier than intended. A general rule of thumb is not to fight Raiders directly. They can and WILL kill you. Raiders can spawn with 7N9, or 'big boy' ammo. This ammunition type is incredibly lethal to players, even those wearing the toughest armor. If you get shot in the head, doesn't matter what kind of helmet, face shield, killa helmet, etc you are wearing, you will almost certainly die. Because Raiders are controlled by AI, they have zero ping. They may also end to immediately respond as if you were aggressive even if they did not originally know you were there - ESP Raiders effectively will prone and return fire even as you ADS and put them in your sights. This is why engaging a Raider must be done very, very carefully. There are a few strategies that you may employ, most commonly some form of baiting them towards an area and then killing them when they arrive. Players may accomplish this by generating noise - gunfire, melee weapon hitting walls, crates, etc, player deaths, players Mumbling (F1 by default) can all attract Raiders to investigate your area. Due to the high power of Raiders, players often go in with minimal loadouts and seek to avoid conflict with other players, especially geared ones. Most players avoid PvP in Labs, though a good portion of the playerbase thoroughly enjoys hunting down poorly-geared players after they kill a few Raiders for them. As such, players will lay prone in a hallway, or crouch in a room, and attract Raiders to enter their domicile by opening the door, and immediately headshotting them. Few Raiders actually wear helmets (though some do) so most players specialize in 'flesh ammo' or, ammunition that foregoes armor penetration in favor of raw damage in order to kill Raiders more reliably, because Raiders have slightly higher head health than PMCs do. Raiders spawn with a great variety of equipment, weapons, armor, and materials such as medication or hideout parts. They tend to have chest armor and may have different helmets. Their pockets can contain Labs keycards, morphine, Ifaks, cash, and other items. They're always worth checking. Raiders are a good source of grenades, they will often have F-1's and Zarya's in their rig or pockets that you can use to fight off players and Raiders alike. Recently, changes have been made to Labs to make them less profitable so that other maps are more appealing. The cost and rarity of keycards increased, as well as reducing the frequency that raiders spawn, so that they come in more infrequent groups but also tighter in formation, while also lowering the overall output of individual Raiders, so that they are less likely to have a bunch of extra materials, such as grenades and other items.
Experience Farming on Labs
Labs is one of the best places to farm experience in the entire game. Killing a Raider with a headshot awards 1100 Experience. This does not include any looting, inspection (searching bodies), examine, streak, or other experience. Killing a large sequence of Raiders gives additional bonus experience in the form of Streak rewards, usually 100 bonus exp per additional kill. Surviving the raid multiplies all of these sources of experience by 1.5x
Changes coming to Labs
Disclaimer: I am not a BSG developer or employee. This is what I have seen on this subreddit and heard elsewhere. Some might be purely rumor, but other points are confirmed by Nikita Labs is undergoing constant changes. Nikita and BSG take feedback seriously, and always consider what the players are telling them. It known that Labs will eventually be accessed via the Streets of Tarkov map, and will require you to enter that map, make it to the labs entrance, and then extract from Labs to return to Streets of Tarkov and exfil from there as well. This will likely add an additional layer of risk to being ambushed for your goodies along your way out, as well as punishing damage taken in labs more severely. Additionally, keycards will have a limited number of uses, and may open more than one room. The full extent of the changes coming is not known. Remember, you can load a map in OFFLINE mode to practice against bots or to learn the map without fear of losing gear.
Tarkov's Health System
Tarkov Wiki Article Tarkov has a very advanced health system, and while it might seem overwhelming at first, you'll get the hang of it rather quickly. It features a very wide variety of effects and injury, including hydration, energy, blood pressure, blood loss, fractures, contusion, intoxication, exhaustion, tremors and more. Not all of the Health System is implemented yet. Expect changes! Your character (PMC, or otherwise) has a combined Health of 435. Each of his limbs have separate health. Taking damage to a limb that reduces it to 0 'blacks' that limb. Blacked limbs are a problem. They greatly impair the activities your PMC performs, and taking damage in a blacked limb amplifies the damage by a multiplier and spreads that damage among your other non-black limbs equally. You cannot heal a blacked limb without the use of a Surgical Kit. Notes:Bloodloss applies damage to the affected limb and can be spread like other damage to a blacked limb. Treat immediately. Also causes significant dehydration! Bloodloss also helps level your Vitality skill, which in turn gives you experience towards your Health skill, which is necessary to reach level 2 of in order to improve your hideout. Losing a limb applies additional effects. Fractures also apply these effects but not the damage amplification (Except for damage if running on fractured leg.) Fractures require specialized medical kits to heal. Dehydration is what happens when your Hydration level reaches 0. You can view your Hydration level in your gear page, at the bottom left. Becoming dehydrated is extremely bad. You take constant damage. Taking dehydration damage can kill you if you have a black chest or head. Restoring hydration helps train Metabolism, which improves positive effects from food and drink. Head/Chest: Bullet damage resulting in losing your head or chest is instant death. Note: Bloodloss resulting in your Head/Chest being black does not result in death, but any damage to them beyond that point will! A back chest will causes you to cough (much like your stomach!) Painkillers: Prevents coughing that comes from your chest. Doesn't help otherwise. Stomach: Massively increased rate of dehydration and energy loss. You must find liquids or exit the Raid soon. Additionally, your PMC will cough sputter loudly, attracting attention. A black stomach multiplies damage taken by 1.5 and redistributes that damage across your entire health pool. Painkillers: Significantly reduces the frequency and volume of the coughs. Arms: Makes activities like searching, reloading, etc, take additional time, as well as adding a sway, reducing accuracy. Arms have a .7x damage multiplier. Painkillers: Reduces sway, removes debuff Pain. Legs: Blacked legs cause your PMC to stumble and be unable to run. Blacked legs have a 1x damage multiplier. Painkillers: Allows you to walk at full speed and to run. WARNING: Running while your legs are blacked or fractured WILL DAMAGE YOU.
Tarkov features many health items - 'Aid' items, which can be used to restore your characters health and to fix ailments or injuries he receives as the result of combat or mishaps. The two most important health conditions to consider are bloodloss and fractures, which have both been covered above. Some food items may have ancillary effects, such as losing hydration. Since in the current patch the only ailments to worry about are bleeding and fractures, it changes which health items are most necessary. We'll go over them below.
Medical Items on Wiki AI-2 medkit The newb's medical kit. You receive several of these when you start Tarkov - they'll already be in your stash. Available from Level I Therapist, they are cheap and effective way of healing early in the game. They will not stop bloodloss. Because of this, you also need to bring bandages or a higher-grade medical kit. Affectionately called 'little cheeses' by the Tarkov community. Using it takes 2 seconds, and because of how cheap it is, it's often brought in by higher level players to supplement their healing without draining their main kit (which is capable of healing bloodloss or sometimes fractures). Due to its short use time, it's often very useful during combat as you can take cover and quickly recover damage taken to a vital limb. They're also useful as you can buy them from Therapist to heal yourself if you died in a raid. Bandages The newb's bloodloss solution. Available from Therapist at Level I. A better version, the Army Bandage is available at Level II, after a quest. Mostly obsolete after unlocking the Car Medical kit, but some players value them due to the Car's overall low health pool. Activating takes 4 seconds, and removes bloodloss to one limb. Splint The newb's solution to fractures. Cheap, takes five seconds to use, and takes up 1 slot. Fractures are much more common this patch, due to them being added back in the game from standard bullet wounds, not just drops. Available from Therapist at Level I, no quest needed. Can be used to craft a Salewa. Alu Splint More advanced form of the normal split. Works the same, but has up to 5 uses. Recommended to carry in your container if possible, due to frequency of fractures from gunfire. CMS (Compact Medical Surgery) Kit New medical item added in .12, fantastic item. Allows you to perform field surgery, removing the black limb state and allowing you to heal it beyond 0 hp. Takes 16 seconds to use, and cannot be cancelled so make sure you are safe if you are using it! Will reduce the maximum health of the limb it's used on by 40-55%, but will effectively remove all negative effects incurred by having a black limb. Highly recommended to carry in your container for emergencies. Can be bartered from Jaeger LL1, and purchased for roubles LL2. Surv12 field surgical kit Same as the compact surgical kit, but takes 4 seconds longer, and the health penalty is reduces to 10-20% max health of the limb. Considering this kit is 1x3, taking up a huge amount of space, it's probably not worth using. It's just too large. Better this than nothing, though. Car Medical Kit The newb's first real medical solution. Available LL1 as a barter (2 Duct Tape) and available for Roubles after completing Therapist's second quest. Has a larger health pool than AI-2's (220, vs AI-2's 100), and removes bloodloss. Takes up a 1x2 slot, so requires to be placed in a tactical rig in order to be used effectively. Cheap and fairly efficient, takes a standard 4 seconds to use. Rendered effectively obsolete when the Salewa is unlocked. Often kept in a player's secure container as a backup health pool, before IFAKs are unlocked. Salewa Good medkit for use in mid and end-game. Contains 400 total health and can remove bloodloss. More rouble efficient form of a healing due to its high health pool, costs 13k roubles. Same size as the Car medical kit, so requires a tactical rig to use effectively. Because Tarkov does not currently have effects like Toxication in the game at the moment, this kit is favored by most players who go into a raid with at least a moderate level of gear. With a high health pool and relatively low cost, it's also a more efficient way of healing damage sustained while in raids. Unlocked at Therapist Level II after completing a level 10 Prapor quest, Postman Pat Part II. Required as part of Therapist's first quest, Shortage. This makes Salewas very valuable early on in a wipe as it gatekeeps the rest of Therapist's quests, most of which occur on Customs early on. Can be crafted in your meds station with a painkiller, splint, and bandage. IFAK Fantastic medical kit, and is the one preferred by most players. Features 300 health and the ability to remove bloodloss and a host of other negative effects that are not yet implemented into the game. It does not, however, remove fractures. Taking up only a single slot, it is favored by players in all stages of gear, and it is recommend to carry one in your Secure Container in case of emergencies. Is available at Therapist Level II for a barter (Sugar + Sodium), and may be purchased for Roubles at Level III after completing Healthcare Privacy, Part I. It is a fairly expensive kit, but due to its durability, its small size, and ability to remove bloodloss, it is a very common medical item used by players of all levels. Can be crafted in Lvl 2 medstation. Grizzly The 'big daddy' medical kit, boasting an impressive total health resource of 1800. It is also a very large kit, taking up 4 slots (2x2) - in order to be able to use this quickly, it would require specialized tactical rigs that feature a 2x2 slot. It removes all negative effects (some costing HP resource), including fractures. Used by highly-geared players who intend on staying in raids for an extended period of time, or by players with additional Secure Container space available in case of emergencies. It is available for barter at Therapist Level II, and purchase at Therapist Level 4. Due to its price point from Therapist at just under 23k Roubles and its healthpool of 1800, it is by far the most efficient method of healing from raid damage, at a 1.3 roubles per health, dramatically lower than other options available. Can be crafted in Lvl 3 medstation.
Using any of these items results in your character being 'On Painkillers' which allows you to sprint on fractured and blacked legs, as well as reducing effects of fractures and blacked limbs, and removing the debuff Pain. Essentially, the only difference between most of these items are the speed of use, price, availability, and duration of the effect. Note that the Hideout has changed how some of these items are used, and because Tarkov is under constant development, it is very likely that these materials may be used to create higher-grade medkits or to upgrade your medstation. That being the case, it's best to hoard the unknown items for now as efficiently as possible until you know you don't need them. Analgin Painkillers The holy grail of pain medication. "Painkillers" have 4 total uses. The total duration is greater than Morphine and less risk of waste. Takes a short time to use, and is available from Therapist Level 1 for both barter and Roubles. Makes a loud, distinctive gulping noise. Can be used to craft Salewa kits. Morphine Quick application of painkillers. Favored by some highly geared players as it has greater usability in combat then it's typical counterpart, Painkillers. Has a longer duration, but only one use. It is required for a fairly early Therapist (and a late Peacekeeper) Quest, so it is recommend to hoard 10 of them, then sell the rest unless you intend on using them. They are worth a good amount to Therapist and take up little space so they are a valuable loot item. Available from Therapist for Roubles at Level 4, after completing Healthcare Privacy, Part 3. Augmentin Basically a cheaper Morphine. One use, 205s. Not recommended over Painkillers due to its cost. No current barter for this item, so usually it's just a fairly expensive, small loot item. Most likely a component of a medstation manufacturing process or upgrade. Keep it. Ibuprofen Powerful painkiller. Lasts 500 seconds and has 12 uses. This item is recommended as your long-term solution for painkillers. While it is valuable because it's used to trade for THICC items case, it's the cheapest component and is very useful as a painkiller. It has a long duration and a large amount of uses, so keep it in your container for use as a painkiller if your primary painkillers wear off. Don't use it completely up, though. Keep the 1/12 bottles for the trade. Vaseline Powerful medical item. Cannot be purchased from dealers. Has a maximum of 10 uses. Removes Pain, applies Painkillers for 500 seconds (8.3 minutes). Useful to keep in your container as an alternative to Painkillers, though it takes 6 seconds to use, which is longer than other painkillers. Used as part of a barter trade for the Medcase. Golden Star Balm Fairly useful medical item. It can remove Pain and Contusion (not a big deal of a debuff, goes away on its own shortly) and provides a small bonus to hydration and energy. It also removes toxication and Radiation exposure, both of which are not yet implemented into the game. Like Vaseline, has a maximum of 10 uses. Painkiller effect lasts for 10 minutes, and takes 7 seconds to apply. Recommended to take only if you are going on large maps and you have extra room in your container. Can be used with Ibuprofen and 5x Med parts to craft 7 Propital.
This time last week, we put out a subreddit survey to gather demographic info and solicit opinions on the current state of Rule 8 (low-effort content) and Rule 9 (non-original fanart). In 7 days, the survey got 1,558 responses, which is a whopping 0.77% of our 203,000 subscribers. We didn't expect to get anywhere close to full participation, given that a bunch of those subscribers are probably no longer active, and more still just view /FireEmblem through their own front page and so they were never going to see the survey in the first place. Effectively, each response to the survey is "representing" 130 people. While perusing these results, it's important to keep in mind that this survey expresses the opinion of respondents to the survey, not necessarily our subscriber base at large. That said, we are still going to look to its results in informing our policies. Here are the results.
Okay, disclaimer, I bungled things up here with regard to TMS♯FE. It was only brought to my attention that I forgot to include it as an option after 490 responses were already submitted. As such, I'll list the actual percentages for it in the remaining thousand or so responses below. Here's a graph of which FE games respondents have PLAYED, but not necessarily beaten. TMS♯FE's real percentage is around 11%. Unsurprisingly, nearly all respondents have tried out Three Houses, and then Awakening follows it up. The very first FE game, Shadow Dragon and the Blade of Light, is also unsurprisingly the least-played game. The graph for which FE games respondents have BEATEN turns out similarly. TMS's actual percentage is around 7%. Unsurprisingly, the NES games also have the highest discrepancy between playing a game and beating it – less than 50% of people who've tried FE1 or FE2 have actually beaten them. If you flip between the two graphs, you'll see that the only game that changes position between them is FE11 - more respondents have beaten Radiant Dawn than Shadow Dragon despite the fact that Shadow Dragon is slightly more-played. What were respondents' FIRST FE games, and which is their FAVOURITE? Because the visuals are unhelpful, here's a chart of the responses. I think Reddit formatting should let you sort the columns by frequency if you click the headings.
*Again, TMS got screwed, so multiply its responses by 1.5 to get an estimate of what it should've gotten. Contrary to what one might expect, Awakening still dominates the first-game category for our respondents, followed by the localized GBA titles, and only then does Three Houses show up. If Fates's three versions are combined, it ends up right below Three Houses and right above Path of Radiance. This might be tied into our underrepresentation of new subscribers – presumably a lot of them started with Three Houses. Meanwhile, Three Houses certainly dominates the favourite-game category, with nearly half of respondents saying it's their #1. Either the game is well-loved, or recency bias is a big thing. Or both. Radiant Dawn has to settle for a distant second place, followed by Awakening and Path of Radiance, all in single digit percentages. Unsurprisingly, Three Houses also takes the crown for the highest favourite/played ratio – 49.7% of people who've played Three Houses listed it as their favourite game, far higher than any other game. Don't let the colours of this graph fool you - one-third of respondents sided with the Blue Lions first, while more than a third chose Black Eagles and less than a third chose Golden Deer.
Rule 9 concerns fanart. It states that fanart can only be posted by its original artist, or someone who paid the artist to create it and who is posting it with permission. As such, we remove any "found fanart". I've documented our reasons for Rule 9 in the survey post, so please refer to that if you have questions about why it exists. First off, how do respondents feel about the current amount of fanart on the sub? Well… they feel… differently. We polled this using a sliding scale from 1 to 5, where 1 means "I want way more fanart on the sub", 5 means "I want way less fanart on the sub", 3 means the current amount is okay, and 2 and 4 represent their respective extremes, but, like, less extreme. As you can see, the sub is undoubtedly divided on this, but to our pleasant surprise, a plurality of respondents indicated that they don't want more or less. Nearly half of respondents chose 3, while the remaining 50% were divided almost equally between wanting more or less. Hooray for no-win situations. That in itself, however, wouldn't be enough to justify not touching Rule 9, so we asked about it specifically. Nearly three-quarters of respondents are fine with the current Rule 9. Most of the rest want it to be relaxed. A small percentage want us to ban fanart entirely. An (undocumented) amount presumably would be happy if we confined all fanart to a single day of the week or some other measure to cut down on art without outright banning it. We aren't considering that as a course of action, which is why it wasn't included on the poll. We also asked if users would be open to having a single day of the week where non-OC fanart could be posted (properly-sourced, obviously). Almost immediately after putting this question up, we realized that this would probably be a bad idea, and so we're glad that the response was rather lukewarm. A 45/55 split might not sound like it's definitive, but having given it some thought, it's nowhere near the result we would need to justify actually putting that plan into action. We also included a section for free-form feedback on Rule 9. At the bottom of this post I'll include a link to an anonymized spreadsheet containing all the free-form responses we got for each question like that. Given what you're about to see next in the Rule 8 section (hoo boy), we're going to go ahead and consider a 75% vote in favour of keeping Rule 9 the same a wild endorsement of our preferred course of action, which is this: Going forward, Rule 9 will be unchanged.
Rule 8 concerns low-effort content, including unedited screenshots, pictures of merch/game boxes, and memes. After Three Houses released, we started enforcing Rule 8 so strictly that memes as a whole were effectively banned. On this survey, we polled each component of Rule 8 separately to see if respondents thought they should be allowed on the sub. Should unedited screenshots of dialogue be allowed? A little over 50% of respondents said no. There isn't sufficient support here for us to reconsider our stance on this one. I want to be clear here in saying that we're not looking for majority rule necessarily – our decision would be the same if the numbers were flipped and slightly more than 50% of respondents said yes instead. Should unedited screenshots of gameplay be allowed? Here there was less of a split. Around 60% of respondents said yes. According to the free-form results (again, linked at the bottom of the post), we get the impression that some people would like gameplay screenshots to be allowed if they show something interesting, instead of just, you know, a shot of a maxed-out Ike or getting a 1% crit. If that was our policy, we'd then have to judge those posts based not on effort, but how noteworthy and radical they were. While I personally am not super opposed to a coolness-based moderating system, we'd prefer that gameplay stuff be confined to the Everyone Plays Fire Emblem thread or shared via self-posts rather than reversing our stance on screenshots. (Of course, EPFE has ironically been temporarily suspended to make room for these survey posts, but that's a separate problem.) 60% support isn't overwhelming enough for us to reconsider this part of the rule. Should merch posts or pictures of game boxes be allowed, keeping in mind that "collection" posts are already allowed and would continue to be? Around 70% said no, so this is clearly the part of the rule that we're going to get yelled at about the least. And then we arrive at the big one – memes. Three options here, as well as a free-form "Other" option that… I'm not really sure why we included when we had a separate free-form section right after. Whoops. Anyway, around 20% of respondents are fine with the current anti-meme Rule 8, another 20% want all memes to be allowed, and the remaining 60% would prefer a discretion-based system where we only remove memes that are truly "low-effort". Herein lies the rub: even the people who answered that question the same have different views about what makes something low-effort. If we do end up going back to the discretion-based system, we either have to somehow nail down a solid definition for what makes something removable, or else deal with posts on a case-by-case basis. The possible problems with a discretionary system encouraged us to include a separate option on the survey. We asked respondents whether they would be supportive of a system where memes were restricted to a single day of the week. This was independent of their answer to the previous question, so if someone voted "no", they could have meant "no, I want memes every day" or "no, I don't memes at all". At least one respondent said that this binary choice indicated a lack of integrity of the mod team, that it was emblematic of the fact that we had already decided to ban memes before even making the poll, and that we should repoll the question. Given that we already covered that distinction in the previous question, it wasn't really relevant for the purposes of this question. All this question asked was whether you would support a meme day, because frankly, we just wanted to know to what extent such an arrangement would piss people off, not why. Slightly over two-thirds of respondents indicated that they would be okay with a meme day system. This leaves the mod team with two viable options – either we return to a discretionary system where some memes live and some die, or we cut the knot and allow most memes, save for those that violate Rule 1, on a single day of the week. We have not yet decided which approach we prefer – admittedly, the team is split. We wanted to get these results to you as soon as possible, though, in advance of having actually made a decision. One thing is clear, though: with only 20% of respondents happy with the current state of Rule 8, we can't just leave things as they are. A factor that is going to colour our decision is, again, how divided the sub is on this issue. A lot of the free-form responses (which, to be fair, make up a relatively small percentage of the sub) expressed that the curbing of low-effort content is a big reason some people enjoy the sub. Meanwhile, other responses indicated that banning memes has killed the sub. To an extent, we can't win. If we return to a discretionary system, some people are going to hate that some memes are still banned, and some people are going to be upset that memes are allowed again at all. If we go with a meme day instead, some people are going to be upset that we half-assed it, and others are going to find the sub unusable on that day of the week. We can't please everyone. We have to go with whatever is more practical. We're currently hashing this out. In summary: Screenshots and merch posts will remain banned. Rule 8 will be loosened with regard to memes in a manner to be determined.
Free-form responses and general feedback
We included a question about how good the mod team is doing in general. Stop it, you guys, we're blushing. Finally, we included free-form response sections on the following topics, with the following response rates:
Any thoughts on Rule 8?
Any thoughts on Rule 9?
Any other rules that should be modified?
Any general feedback?
These responses contained some really good thoughts. For transparency, here is a Google doc containing all of the responses, with each column alphabetized for anonymity, and I do mean all of the responses, including the handful that I would have preferred to remove because they contained personal call-outs. I did take the liberty of censoring the responses we got that were just the n-word. The main thing to take away from these responses is that y'all can't agree on anything. As you can see, depending on the question, these free-form questions got between 93 and 248 responses, so they make up a smaller subset of our already-small sample size, so while they do represent important viewpoints of our subscribers, take them with a tiny grain of salt. Oh, right, which mod would win in a fight. That was also a question. Well, first of all, we're all winners because we get to serve this wonderful community. That said:
I'd like to thank the Academy for awarding me a single vote less than the people who cared so little about this that they didn't even bother to pick the "I don't care" answer. Benefits of stealing the "post every announcement thread" job.
me_irlgbt survey results! really long post! this took me 6 days! exclamation mark!
Long post. REALLY long post. buckle in.
TLDR at the end
First off, thanks to everybody who responded! There were 467 responses in total, which is amazing. I know filling out surveys online can be boring, so I really appreciate you all indulging me for this. A few notes before we get started!
The aim of this research was to get a better picture of the people who involve themselves in this shitposty mess. Nothing was too strenuous, and as this was basically just research for funsies, it’s obviously not fully academic. I did try to follow general good practices, but I’ve also fucked about a little. This isn’t going in a fancy journal.
I have presented the data with the finest graphs Google Sheets has to offer. I am not an expert in using spreadsheets, so some of it may be, in academic terms, somewhat fucky.
I am not an especially adept researcher or statistician. I’m studying this shit in college but that doesn’t mean I’m good at it yet. I know we get some researchers round these parts, and I’d thank you to not cringe too hard at my work.
Now. Let's get started with the results.
Total survey responses: 467
AGE: 460 responses
https://imgur.com/thGOvqi As we can see here, the majority of respondents are between the ages of 13-24, with most being 18-24. No surprise, this pretty much tracks with the general demographics of reddit. We have 3 tiny kiddos who responded, bless them. One person over 60, heyhowareyougorge. It’s interesting to cross-reference the age demographics with the type of posts we see here. I’m in my early 20s, which in gay years is like being in your early 40s, and i’ve been out for years. I see a lot of closet or coming out type posts, which I personally don’t relate to as much any more, but that totally tracks with the amount of youngins we have here. If you’re looking to karma whore, here’s the data you need.
COUNTRY: 457 responses
https://imgur.com/xwAb3g8 So, clearly very US-heavy. Again, not a surprise here for a US-based website. I would like to confess to purposefully splitting up the UK demographics out of sheer curiosity too; I’m Scottish and wanted to know how many fellow Scots I had. Happenin troops. I also wanted to use this to see how many people were from countries with less legal protections for being LGBT. The countries in here I’d particularly like to highlight are: Dominica, where it is illegal to be gay. Penalties include a 10 year prison sentence, or “incarceration in a psychiatric institution.” Absolutely no legal protections for any LGBT people. That’s pretty fucked. India has no legally recognised same sex unions, no same sex marriage, no adoption, but all of these things have been proposed. some anti-discrimination laws. They have a third gender option, called hijra. Trans people do have some legal recognition of gender, which is nice. As far as I’m aware, this situation is pretty unique to India. Qatar, where same-sex sexual activity is punished by fines, imprisonment, or the death penalty. Obviously no legal protections. Russia, where same-sex sexual activity is technically legal, but in Chechnya, it is heavily punished. Gay people are abducted and sent to concentration camps in this region. Russia has done little to prevent this. Singapore, where there is technically punishment of up to 2 years in prison for male same-sex sexual activity, but this is apparently not enforced any more. F/F is legal though. Malaysia, where it remains illegal to be gay. Punishments can be up to 20 years in prison, fines, or whippings, just for engaging in same-sex sexual activity. However, a 2016 court ruling did recognise gender changes as a fundamental constitutional right, according to wikipedia. I’d like us to take a moment to remember, especially if you’re from the US, that the fight for LGBT rights is far from over. It’s not some distant thing. Even people on this good gay subreddit could face severe punishments for their identity. If you are in a country with legal protections, take a moment to be thankful. If you can, please educate yourself on the state of LGBT rights in these countries, and see if you can do anything to help.
ETHNICITY: 463 responses
https://imgur.com/hk6KINj Again, not particularly surprising results here. Reddit is a pretty overwhelmingly white website. I’m a full blown white person so I’m not sure how much I can really say here without verging out of my own lane. I do think we should keep this in mind however, because as a largely white subreddit we may not have so many people calling out racism when they see it. I don’t want POC to feel ignored here just because they make up a smaller percentage of our demographics, so I welcome any POC responses here as to how we’re doing with that. I personally haven’t seen too much racism, as the bigotry we tend to get is centred around our lgbt identities. Whenever I see it it tends to be anti-black, and usually confined to usernames. I do try to ban that whenever I see it, but I’m only one person, so I do rely on you to report things to me!
GENDER: 467 responses
https://imgur.com/GOMLltE https://imgur.com/BY9eRfU Now, this is the one I’ve had to go in and fuck with. This, and all the other charts, are basically just the raw data in visual form. The chart above is each individual response, allowing for those who selected multiple options. So, rather than counting every time someone selected “male”, then “nonbinary”, etc, it’s counting every time a person selected “male + cisgender,” “nonbinary + queer”, if that makes sense. This chart here is the one I’ve fucked with, that just has the amount of times an option was selected. https://imgur.com/ejdAKm9 I basically simplified the data here. Whenever someone said something like unsure, unknown, etc, this was put under “questioning”. The “other” responses are the only ones that received significant editing. These were long-form responses that could not be parsed into simple answers, so here they are in their entirety.
“Something like that lol”
“I don’t have one of these ‘gender identities’ everyone keeps talking about”
“Lol i’m absolutely fucked and i have no idea”
“What is this ‘gender’ you speak of”
“My sex is female”
Now, I could probably have parsed them into other categories, but honestly I thought this was more entertaining. Some important things to remember when reading this data! * I collected it pretty poorly. I wasn’t aware of how google would collate it and i done goofed a bit. Take it with a pinch of salt. * once i “simplified” the data to look at how many times each option was selected, I ended up with almost 800 pieces of data. You’ll recall that only 467 people responded to the survey, so there is significant overlap. This is why I'm showing you two versions. The crossover is not fully clear, and there’s probably ways I could process this data better, but i’m gonna be real with y'all it’s a lot to wade through and I'm honestly just bad at this * This question allowed people to choose as many or as few labels as they wanted. Some people listed their gender as just “transgender” with no other qualifiers, for example. Therefore this data should be treated as only a partial picture of the gender demographics of this subreddit
PRONOUNS: 464 responses
https://imgur.com/lsP8661 Again, I arguably messed up on the collection of results here, BUT, I do think it’s very interesting to see the combinations of pronouns people use. For example, I think it’s cool to see that, among those who use they/them pronouns
25 respondents use they/them as their only pronouns
31 use he/him and they/them
30 use she/her and they/them
Now obviously it’s gonna be difficult to argue for these results to be generalised to the population at large, but this does support what I’ve seen anecdotally for a while; neutral pronouns are often used alongside non-neutral pronouns. We might not have seen this if I had been a better researcher. Here is the version with my own editing, simplification, and parsing of “other” results: https://imgur.com/6sR4w3U Other results are as follows, presented without comment
”A variety of neopronouns”
”Whatever is right in the moment”
”in the closet for everyone except online friends”
”well i would use those pronouns if i was out or if anyone respected them lmao help me”
”the normal ones”
”All? IDK it’s been a very confusing time”
”he/him among general public, they/them among close friends but out in public, would like to use she/her but only when out and fully transitioned”
”I don't know what this means”
Among neopronoun usage, we have specific examples of: * ve/ver * it/its If we put this alongside the “other” responses that indicate neopronoun usage, we can say that 5 of our respondents use, or are comfortable using, neopronouns. I think this is an interesting point to highlight, because common transphobe rhetoric is that people are using a “confusing” variety of pronouns. We have a generally trans-friendly sub (at least I hope so), and out of 464 respondents to this question, only 5 people indicated neopronoun usage. Could it be that this line of thinking, that people are using confusing newfangled pronouns, is just an uninformed scream from the ignorant?
SEXUALITY: 467 responses
https://imgur.com/CXVxEKc Again, raw data. For this one I don’t feel it’s super necessary to go in and parse out who picked multiple things, because the data here seems kinda straightforward, if you’ll pardon the pun. We have a lot of bi and pan people here. Again, it’s difficult to argue for the generalisation of these results, but this does support evidence of bisexual people making up the majority of the LGBT community. If we compare this to the by now well known findings from the Kinsey institute, this does support the belief that most people are likely neither a Kinsey 1 or a Kinsey 6, but somewhere in the middle. It’s not directly comparable because I didn’t use the same metrics, but it’s interesting to think about. I also think it’s interesting to see so many straight respondents. Of course, this could just be trans people who are straight, but I know from the comments I’ve received that some people who responded are totally non-LGBT, just allies. Also, shoutouts to “an absolute mess” and “just desperate for love”. Same, babes.
EDUCATION: 461 responses
There were enough “other” responses that I felt like I needed to go in and take those out, so here’s the raw data before I did that. https://imgur.com/eguYGeK And here is the simplified version https://imgur.com/DZClNVV Here are the “Other” responses
have not completed high forms of education
IDK not american
middle school (x4)
wasn't allowed to go to school by parents, currently studying for high school entrance exam
2nd year degree
in 5th year of phd but no master's earned on the way
professional degree (Juris Doctor)
certificate of achievement, 1yr college
What’s a diploma
My favourite response is “IDK not american”. As we all know, education only exists in America. Anyway, this pretty much tracks along the age demographics. With a population mostly aged between 13-24, it makes sense that the majority are high school or college educated. Of course, it should be kept in mind that not everybody’s education is a linear or traditional experience, and won’t completely track with our age demographics. Shoutouts to the 3-4 people with PhDs tho, mad respect. And that wraps up our demographics section! Onto some of the cool shit.
PERSONAL LIFE SECTION
POLITICAL ALIGNMENT: 477/467
https://imgur.com/TUQNBVJ Here’s the raw data. As you can see, there’s a lot of write-in responses. If you’ve spent any time hanging out on this subreddit, I don’t think it’s any shock to see how overwhelmingly left-leaning we are. I think this sort of goes with the territory of being an LGBT subreddit though, we do tend to develop liberal politics as an attempt to avoid homophobia and transphobia, and then from there it’s easy to fall into leftist politics, especially on places like Reddit. Simplified data: https://imgur.com/isja5Kc Other responses:
Don’t have these words in AUS
I have a hard time understanding all the different words, but I know I’m the opposite of Donald Trump
Hard to say since these terms mean slightly different things in different places/political climates
Whoever isn't a racist bigot
slutty sjw whos ready to bust a fat nut and shoot capitalists
angry *Governmental axis: libertarian. Economic axis: centrist. Social axis: progressive
I don't have a strict political alignment, I just think that every politician can have good ideas whatever their alignment is
I vote based on the current goals of each party
regulated markets, welfare capitalism, taco trucks on every corner. thank you for coming to my ted talk.
Whatever is Civil Rights
no one changes anything but rich mens pocket books
Prefer not to say
We’re clearly a very left-leaning subreddit here. I think it’s interesting that out of a total of 447 responses, only 9 disclosed that they were on the right-hand side of the political spectrum. Is this because only 4% of people round these parts are on the right, or is due to an unwillingness to identify with conservative politics, even on an anonymous survey? Difficult to know for sure. Interesting data tho amirite. Also whoever answered “slutty sjw whos ready to bust a fat nut”, same girl
Raw data: https://imgur.com/oQQWZH9 Again, a fuckfest here, but even before we go in and parse things out we can see that 336/460 indicate atheist or agnostic beliefs. This sort of goes along with my hypothesis/unscientific belief that a majority of LGBT people are non-religious, or will find religion themselves later on. I personally would love to do research on the prevalence of found religion in later life, especially pagan/wiccan type beliefs, in LGBT people. I think a lot of us do really desire that sort of connection to spirituality, but can’t always get it from the religions we were raised in. This is from my perspective as a western white person raised around christian/catholic beliefs; I know there’s differences with, for example, Judaism, where it’s fully baked into the culture to question and argue with your own beliefs, so I know there’s a hell of a lot of cultural bias going into this assumption. Simplified data https://imgur.com/FimSsoh I’ve kept Atheist/agnostic as separate categories, grouped the different Satanism responses, and again created an “other” category. Other responses:
Both Christian and agnostic
I don't believe in a conscious force making decisions, but there is some sort of force underlying the physical world
idk man. dudeism?
Its a mix
None (not explicitly atheist or agnostic, just...ehhhhh)
Given that this is Reddit, I’m not surprised by the high amount of atheist/agnostic responses, given that the site still has a strong legacy left behind by the glory days of /atheist. With this bias in mind, I do still think this presents a compelling basis for further research on the religious affiliations of LGBT people.
RELATIONSHIP STATUS 465/467
https://imgur.com/vcrZae3 This one actually didn’t require much fucking with, so I’ve just presented the gently simplified data. Other responses
In a queer-platonic relationship
I walk a lonley road, the only one that i have ever known.
I’m not really sure rn
In a polyamorous relationship
I have a domme
On a crash course to divorce :(
Wow we’re a single lot aren’t we Honestly I think this correlates with the age demographics. If I were a better data analyst I’d go in and confirm this with the data, but I’m not, so I won’t. Knowing that we have a lot of younger people, who are more likely to have either no relationship or a frequently changing/unstable relationship status, this kinda seems about right. It would be interesting though to compare this with relationship data from other LGBT communities. I think we all know the struggles of finding available partners, especially when you are, as the data suggests, in high school or college. It’d be interesting to see if the high rate of single people here is due to a desire to seek out other LGBT people in order to gain a sense of community as well. Maybe LGBT people in a relationship feel they already have enough of a sense of community and belonging and are therefore less likely to seek out LGBT spaces online. That’ll require some good qualitative data tho which is time consuming. Could be really cool tho.
[Dislike] However, I do not condone jokes of violence against Terfs
I don't even know what that is.
I don't know or care what that means
I hate them so god damned much even the mention of the word terf makes me wanna punch a *wall then vomit.
I have never heard of this
I have no idea who they are
Idk bout them
Never heard of them
Not sure exactly what that means but if I understand it right I dislike them because I support transgender people
strongly dislike is not enough
[just a transphobic pro-terf comment]
strongly dislike isn't strong enough.
TERF is a slur lol
terfs r trash
They can go to hell
They have no place
Too little experience with them to form a meaningful opinion
we should set them on fire
trans rights babey
I think this is a pretty conclusive result. Of the 29 “other” responses, 20 of them indicate Dislike to Strongly Dislike. 5 respondents said Strongly Like, and 1 said Like. These respondents were the only ones who also put in positive “other” responses. 82% of responses were Strongly Dislike. This is honestly going to inform my moderation style. I always remove outwardly transphobic comments, especially if they mirror the “rational people” comment in the responses above. However, seeing such a strong dislike of TERFs will likely mean I’ll remove more comments that are gently TERFy but not as explicit. I do want to reiterate, this is a feminist space. I personally am a strong feminist. I hold some more radical feminist views. I also believe trans women are women, they have a place in the feminist movement, and in women’s spaces. You can absolutely be a trans INCLUSIVE radical feminist. Feminism is almost useless without intersectionality. Trans people are valid and welcomed here. Transphobia will never be tolerated here. Not up for debate.
At first glance, this notion makes sense to me, but I know to little about the issue to form a meaningful opinion
Dissagree w/ but not dislike as people
Don't know whether they're right or wrong since I'm not trans therefore can't confirm shit
I can understand where they're coming from, but i think it's a harmful ideology all the same
I don't agree transition is necessary, since sometimes staying in the closet is the only way to survive. But dysphoria of some kind is necessary.
I don't understand how people can be trans if they've never experienced Dysphoria. Not being a dick, i just can't find an explaination.
I get where they're coming from
I have no opinion. If somebody says they're trans, all i want are their preferred pronouns.
I haven't heard about this before, I'd have to read up on it before giving an opinion!
I just need to shout about the exclusionary nature of the stance
I think dysphoria is necessary, but not medically transitioning
I’d err on the side of caution because it sounds like it could be ehhh. I don’t know enough about *the trans part of the LGBT+ community to properly answer this one
I’m not sure about them yet
It isnt nessacsry but many people do experience it
Neutral as long as they aren’t excessively pushy or rude about it.
New to this concept tbh
Non-binary trans is still trans.
Not enough reading or research done on my part to have an informed opinion
Not familiar with this topic enough to say
punch them too
Therapists should treat it
There is background to their points but their attitude stunts progress for all trans people
they're very flammable too
trans people are trans regardless of what gender affirmations, if any, they choose to undergo. ❤️
trans rights babey
uncle terfs, more or less.
wanting to be a different gender = gender dysphoria, so 90% of the time transmedicalism is just *pointless gatekeeping
This is the one I definitely needed trans people’s opinions on. I am cis-ish (androgynous butchy lesbian who occasionally likes a cheeky they/them pronoun but is for all intents and purposes a woman/dyke) and so feel entirely unqualified to weigh in and decide which side of the issue is “correct”.
56.2% of responses indicate either Dislike or Strongly Dislike transmedicalists
Of the “other” responses, 15/29 indicate a dislike or disagreement with transmedicalist ideology
There is a large amount of “neutral” or “no opinion” responses. I can assume a lot of these are from cis people who, like me, feel unqualified to weigh in.
This is also likely to inform my moderation style somewhat. Again, I always remove blatant transphobia when I see it, and this includes anybody stating that nonbinary people are not valid, not real, etc. From these results, I’m going to assume this is the right move, and continue with this strategy. I personally lean towards not believing in transmedicalism. Some of this may very well stem from my feminist views, but I generally think gender is extremely fluid, and that labels are only worth what the individual believes they represent. If any of you have an understanding of sociology, I tend towards a Weberian/symbolic interactionist approach towards labels in general. Therefore I believe whatever a person identifies as is probably the right identity for them, regardless of what I may think of it. This isn’t necessarily relevant to your understanding of the survey, but it may be relevant to your understanding of my moderation actions. That wraps up this section! This was a long one, thanks for sticking with us <3
THOUGHTS ON THE SUBREDDIT 457/467
https://imgur.com/VUwfXtq Finally, some data i don’t need to fuck around with. Note to self, do more ratings like this. Obviously as a mod I’m happy to see that opinions trend above 5 here. The average score we’re getting here is 7.87 (2dp) and honestly, I’m down. If that was a movie on IMDB, that shit would be a pretty well-received movie. The most frequent response here is 8/10, and most responses are between 7-10, which tells me people generally enjoy hanging out here. I know there’s always a strong chance for bias here, because the people who are likely to respond to a kinda long survey for a subreddit are likely to be people who either really enjoy it, or really don’t. However, even with that bias, I’m gonna just take the W if that’s cool with you.
THOUGHTS ON MODERATION 445/467
https://imgur.com/pmkKyuC Slightly lower trend than overall subreddit opinions, but the average is almost the same at 7.73 (2dp). Since sending out this survey I have made some slight tweaks to my moderation style, as well as making some additions to the automoderator. We’ll chat about that later. I’m glad the overall trend here is positive though; I don’t want this to be a place where you all just end up resenting me.
i dont have a reddit account, and i very rarely check comments. I dont think i'm the best person to answer this.
I dont pay attention enough to say
I just discovered this subreddit like yesterday so I don't really know
I think we need mods who do more than just let people police the sub themselves. We may only need a new mod if the current mods don’t change how they mod. Respond to reports is what I’m saying (I don’t see almost any removed comments ever)
idk i just enjoy the memes
idk im just lurking here
Idk. How many moderators do you have?
if they're good moderators
maybe? i think a little more mod participation would be cool. just seeing admins in comments laughing and joking along with us, and sharing in the memes. i enjoy the hands-off approach but that doesn't mean i don't ever wanna see more mods chilling out and sorta like.,..... making their presence known and joining in on the fun!!! yknow it makes it feel safer
no idea tbh but it seems to be running ok
So the general answer here is that we maybe need more mods. Far more people said no than said yes. Personal interpretation is that people may have felt more comfortable answering “maybe” than answering “yes”. I know that having one active mod for a 90k subreddit is not usual, and by now most subreddits will have gotten a couple more people in. I won’t speak for parlayv but, if you think i’m hands-off, she’s like, not even got hands. Hands not on this plane. We did create the subreddit together (IIRC I came up with the name and she was like “omg that needs to be a subreddit” and then, all of a sudden, it was) but I’m the one who pretty much runs it. I don’t think she’d take issue with me saying that. She’s too busy playing runescape and smoking weed anyway lmao So, given the general results, I will look at bringing more mods on. I’ll probably pull from people I know first, and if that doesn’t work, may open up applications later. If this happens you’ll all know about it. I’ll address some of the comments at the very end. Your concerns are not going unnoticed!
THOUGHTS ON RESEARCHERS 459/467
https://imgur.com/Px4XqGQ Another very similar score, but this time the most frequent response by far is a 10. Average score is 7.84 This one was kinda important for me. I made the decision to allow researchers to post their surveys here. Full disclosure, when researchers come to me in modmail, my key concern is that they’ve followed all ethical procedures. So far, every single one has been done through a university in an official capacity, which means they have to prove they’ve gone through the ethics of their work and it’s been approved before they can even start researching. Whenever I’ve checked them out they seem completely fine, and I’ve so far not received any complaints, which makes me feel good. I personally believe research is incredibly important for us to understand ourselves, as well as other people. I’m obviously biased as hell here because I’m a social sciences student but the whole reason I’m interested in this field is the benefits I believe it can bring to us. So if it’s cool with you all, I’m going to take this result as support for research posts. For now I don’t foresee any issues with frequency but we’ll revisit this if that becomes a problem. I’d like to give you all a sincere thank you for your positive reception to these posts <3
SHOULD WE BAN TERFS OR TRANSMEDICALISTS? 461/467
This question specified “regardless of rulebreaking”, meaning should they be banned on sight if they say they identify as either a TERF or a transmedicalist. I also meant if they posted in TERF or transmedicalist subreddits, but I didn’t specify this, so I won’t use that in my analysis of this data. https://imgur.com/o1fevKC Other responses
Allow them only if they don't say anything transphobic on me_irlgbt
ban 'em when they post inflammatory stuff to bait responses
allow transmeds to flair their posts/create separate sub
only ban Transmedicalists if they’re being dicks about it
don't know enough about transmedicalists to say
Ban transmedicalists, do not ban TERFs
Definitely ban TERFs, I just don't really know much about trans medicalists, so I feel weird making a definitive statement about them.
Definitely ban TERFs. I’m neutral on transmedicalists
Forum should not be allowed to become a hostile environment. They can easily do that.
I don't know the context behind transmedicalists but if they're anything like terfs then yes ban them
I think a distinction must be made between hate and ignorance. Obvious hate should naturally be answered with a ban, but rule-breaking content arising from possible ignorance should be met with a removal, private warning and, most importantly, directing the poster toward resources to educate themselves.
I think there is more ground to talk with transmedicalists but that I would prefer not to deal with them. TERFs should be banned regardless of circumstance.
I’m not sure how i feel about just “banning” people but i disagree with them both
if being mean
If making people uncomfortable
If they are strongly voicing there options, even in other sub, that may be harmful.
Keep them on a shorter leash
Maybe? Or at least make posting that stuff against the rules
Only ban when breaking rules, but dismissing trans women & gnc/nb trans peeps should be against the rules
Only if they are putting forth their beliefs in a way to claim that people are not valid.
Still don't know anything about the transmedicalists but ban the terfs
TERFs have no rights and should go. Transmedicalists are... Kinda difficult? I used to consider myself trans and sorta get where they're coming from. I think it's just a generational issue? I don't think they should be banned outright, like TERFs should, but it should be made very clear that MeIRLGBT isn't the place to discuss that
Yeah, but only if you are sure they are terfs/transmed
yes, because they're harmful to trans communities and this subreddit should be safe.
Again, a generally anti-terf attitude, which is expected from previous questions. Once again, this is mostly to inform my moderation style. I am hesitant to ban people because I don’t want to be seen as a powertripping mod out to get everybody. These results, alongside the other terf/transmed ones, are kind of encouraging me to take a slightly heavier hand than I currently am. Again, some specific responses at the end!
WHAT WOULD YOU LIKE TO SEE MORE OF? 98/467
This was complete free-entry, so I’ve gone in and grouped a bunch of the responses together.
Ace content: 3
Bi content: 4
Positivity/wholesome shit: 4
Trans content: 5
Commie shit: 2
Garlic bread: 2
That Gay Shit: 13
More activity in general: 5
allowing different titles
mod posts for awareness days (ie bisexuality awareness, TDOR, etc)
more response to reports
peace, love, and understanding
a monthly challenge to make themed memes
clarity as to what this neat little subreddit is about
Other responses were generally just “nothin, we good”, so that makes up the rest of the responses. Further answers at the end!
[i removed these comments for being transphobic lol]: 2
That Het Shit: 3
That Gay Shit
non-meme content: 6
Christmas decorations in October
self-deprecating humour: 2
equating tops/bottoms to personality or body types. this isn't yoai it's real life, and i know this is more of an overall issue with the gay community but it's pretty prevalent on this sub
i hope the rest of your day is the best of your day.
Okay to the people who said they want less of themselves and less gay shit you are in the wholeass wrong place are you okay Reposts seem to be a common issue. Could you lot do me a favour and post in the comments what you think are common reposts? I come on and browse the sub but I really rely on things you report to me, so I don’t always see common reposts. As far as specific content you don’t like, I’m afraid that’s gonna be a self-directed thing for yall. Downvote the non-rulebreaking content you don’t like and hopefully people will get the message! Lol @ the one person who said less surveys. Ur in one. Cant stop wont stop x
ANYTHING ELSE TO ADD?
ily, thank you, etc
This shit sweet as hell thank you for taking the time to add it in at the end ily
“all my answers need the addendum of “I am an idiot, and there are many things I don’t know”
Hi. how u doin
I am a gay
Absolutely. We love that for you.
[bee movie script]
Hi. no. dislike.
Comrades! You have nothing to lose but your chains!
There’s like 5 of you that said this and i love it
imagine being sega and not working towards creating and publishing a new jet set radio future game; absolutely criminal
Imagine being sega. Can’t relate
Perhaps a link in the side bar we can click to escape the subreddit, especially on mobile if possible.
Honestly not a bad idea. I’ll look into this.
Please just add the QA to the name. It’s 2 letters
I’m sorry, i can’t change the subreddit name. I’ll add it to the sidebar tho <3
Sexual attraction is bourgeois
Idk what this means but it is now one of the central tenets of my faith
Thanks for all the “other” options
You’re welcome it made like, 100x more work for me, but i kinda like that we have a smidge of qualitative data alongside all the quantitative shit.
Thanks for letting me participate despite my non LGBT status
Thanks for being chill!
You people need to calm down. I can sense that this energy primarily comes from North America, so I will explain. The level of discrimination and the lack of basic human rights are so extreme, people cannot stand it anymore even if they are not fully aware of these subconscious vibes, so they need to pull extremely in the other direction to make up for this. And hence you have this kind of subculture that emerges as result. The problem is that, you people are as bad as the other end of the problem because you're as extreme, and it translates into over the top aggression and people so insanely touchy they see an attack in absolutely everything, even if they are not being attacked. Become aware of these energies, and chill.
Gurl are you like okay? Do you need a lie down? Some fruit snacks? Everything okay at home?
“I think we need mods who do more than just let people police the sub themselves. We may only need a new mod if the current mods don’t change how they mod. Respond to reports is what I’m saying (I don’t see almost any removed comments ever)”
I’m gonna hold my hands up here, I have generally sucked ass at this. I rely almost completely on you lot reporting things to me, but for the longest time I had a big ol mod queue that was just overwhelming to look at. I’ve made changes to this in the past few weeks, including *expanding automod scripts. Automod now deletes certain slurs automatically, as well as any comment that might be mentioning or encouraging suicide. This is a big help because obviously trolls will rely on their old faithful slurs. I was hesitant to do this because I think we all have a right to slur reclamation, but I think the benefits outweigh that right now. *I got a fancy new mod plugin! It’s called toolbox, and basically just tells me whenever a new post is made so I can approve it or not, and it tells me when I have new reports. It’s made the whole experience less stressful *I spent a day addressing all the shit in the queue. The subreddit used to be like, full anarchy, so there were reports going back 2 years. Again, I take responsibility for that. I’ve been a shitty mod and I am addressing that. I hope these changes help address those concerns.
” i think a little more mod participation would be cool. just seeing admins in comments laughing and joking along with us, and sharing in the memes”
I’ve honestly been thinking about this comment for a while. I try to avoid posting here because, again, I’ve seen a lot of criticism of mods who participate too much in their own subs, especially when they distinguish their posts. I don’t wanna look like a dick, yknow? But I like this comment and I’m gonna try and just hang out with you lot more <3
Mod posts for awareness days (ie bisexuality awareness, TDOR, etc)
I kinda think this idea slaps. Does anybody have a calendar of important LGBT dates? I think we could tie this into the other comment about challenges for themed memes, where appropriate.
Clarity as to what this neat little subreddit is about
Me_irlgbt is a queer shitposting subreddit. It’s generally for memes and queer fuckery. Not selfies. That’s about it.
Okay, so, the reason I’m not going to do this is because I feel that if I post a thread for support, I then have a duty of care to anybody who posts in it. I do not have the capability, time, or knowledge to provide that duty of care, so I feel it would be strongly unethical to do this, regardless of how good the intentions are. I think it’s a well-meaning idea, I just wanted to clarify why I’m personally not comfortable with it.
Not everybody in me_irlgbt is gay. Can we have more inclusivity?
When I use “gay” on this subreddit, especially if I’m referring to the general mass of users, I wholeheartedly mean it in a community way. Like, “we, the gays” as contrapoints once said. You are welcome here. This isn’t the only response along these lines, so I will keep it in mind when making changes. And we’re done! Holy shit that was a long post. This has taken me 6 days to edit. Again, reiterating from the top, I’m not an adept researchedata analyst, so I’m sure many people could’ve done a MUCH better job looking at these results, but I think this will do for now. Thank you so much to everybody who responded. It’s been really interesting for me to have a look at this, and pretty cool to get to fuck around with all this data. Thank you ilysm <3
The population on this subreddit trends young, mostly 18-24
Most people live in the US
Most people are white
We have slightly more male-identified people than female, but not significantly so.
Roughly a quarter of respondents are trans-identified.
Most people use she/her or he/him pronouns. Around 18% use they/them, with the rest “other” or neopronouns.
About 60% of the people here identify as bisexual or pansexual, 17% lesbian, 16% gay, 17% asexual. These responses do overlap with many people using multiple labels for themselves.
mostly high school or college educated, which makes sense with the age demographics
overwhelmingly left-leaning politically
generally positive feelings towards the subreddit/mods
mostly atheist/agnostic religious views
74% of respondents are single/not in a relationship.
88% of respondents do not like TERFs
about half of respondents do not like transmedicalists, but 28% are neutral
Where’s the best place to live in light of collapse?
Ok we are 323 comments in on the collapse post and 98% didn’t bother to make even a slightly thoughtful answer. So... i guess i will be the change i want to see in the world First off, If you are the fatalistic nihlistic type you can just go where you think it will be nice to die, maybe that is with friends and family, maybe it is on a beach in mexico, or feeding your body to the last polar bear. For everyone else that still has the instinct and drive for self-preservation….
What are the best places to be leading up to or during collapse?
First let's question the question.
What difference does it make to know "What are the best places to be leading up to or during collapse"? The answer is dependent upon your own personal situation. Your personal situation has limiting factors.
Imagine you are a goat herder in Somalia during a multi year drought and there is no grass for feeding your animals. You have to sell them for dirt cheap because everyone else is also trying to sell off everything they can to get money thus depressing the goat prices further. Now the price of food is skyrocketing because there is no grass and the farmers crops failed, everyone is trying to buy up a hoard of food because everyone knows it is going to be a hard year. You manage to get the equivalent of $120USD in cash after selling practically everything you own but held onto one breeding pair of your healthiest goats you plan to use to regain a livelihood after the drought is over.
Imagine you are a billionaire with a fueled up superyacht, a helicopter, and a private plane. You have practically unlimited money, friends who are rich and connected in other countries, and a whole slew of passports, visas, and secondary citizenships, all else failing you can buy citizenships in most countries for less than $2million investment and pay a teams of specialists to expedite the process.
Your personal Limiting Factors constrain you usually somewhere between those extremes, everyone has different options. If we assume you are asking the question "What are the best places to be leading up to or during collapse" because you want to have the best standard of living available for as long as possible or simply survive the incoming population bottleneck, then the practical question becomes ...
"What are the best places to be, leading up to or during collapse, that i can get to, and establish myself in such a way that I can maintain the best standard of living possible for as long as I can or simply increase my probability of surviving the incoming population bottleneck."
It is important to ask this question to constrain the search space to the possible. It makes fuck-all difference if a somali goat herder knows about the ToP SeCret ElitE mULtibiLLioNaIre New ZEaLand sOUth IsLaNd ReDoUbt BuNkeR CoMmUnITy It is not going to help him and should not be in the search space as a survival strategy. TL:DR Constrain your search space to what is realistically achievable for you.
Start with your baseline probability of survival and increase it.
Don't let a search for "best place" stop you from achieving "good enough place" or "better than where i was previously place".
You are just trying to be an early adopter of increasing your survival probability stats before the non collapse-pilled masses.
Think of surviving bottlenecks like surviving a charging bear attack, you don't need to be able to outrun the bear, you only need to be able to outrun the slowest people in the group up to the point the bear's appetite is satiated.
What are the best places to be, leading up to or during collapse, that i can get to, and establish myself in such a way that I can maintain the best standard of living possible for as long as I can or simply increase my probability of surviving the incoming population bottleneck."
Ok now lets question the new question some more...
In order to answer this we need to untangle some of the subjective and objective elements. The objective elements of human survival are well known.
Optimizing location is a series of subjective trade-offs. There is no perfect place, they all have advantages and disadvantages. So you must decide your personal preference of which goods and bads you most desire and what your scenario expectations are of the future. Your personal preferences and collapse expectations mean the “best area” is specific to you. What you can achieve and what do you desire, find the overlap between the two, then do research to find the place that gives you the most goods with the least bads and increases your probability of survival and standard of living. One of the best strategies is to adapt yourself to your local circumstances to take advantage of the advantages, and plan ahead to mitigate the disadvantages, it is really all most people can do for themselves. Do you like not living in unbearable heat, maybe moving to greenland is NOT a better option than just buying 400watts of solar panels and attaching it to a small efficient AC that keeps one room of your house cool even during summer electricity blackouts. Most problems have multiple solutions, it is worth it to take time and think about things from an economic perspective and different time horizon perspectives. Increasing your optionality is better than narrowing it when it comes to survival, rather than the binary thinking, of “go way out into the northern mountains, farm and live in a bunker” versus “be a full time yuppie and ignore collapse issues”. Getting 2 acres you can put a cheap used rv camper on and go do permaculture on during weekends, near enough your place of employment/where you live, is probably a better plan. Indeed the small dacha’s and country gardens helped many people survive the collapse of the USSR. They would spend weekends and haul potatoes/veggies back to the city with them on the bus. Hedge your bets to cover the most scenarios including the most likely scenarios like losing your job or getting in a car accident. Survival and thriving always has and always will involve dynamic adaptation. Here is a very short list of some of potential trade-offs that you may need to think about and some brief descriptions of how they can affect things. This is NOT meant to be a systematic or exhaustive analysis, this is just me stream-of-conscious flowing on strong coffee to help others start thinking about it for themselves. There are unlimited variables
Hot versus cold
A lot of people in the forum think they it is somehow optimal for them to move to canada or greenland. Someone in eastern kansas moving to canada is not necessary, remember even in RCP8.5 business as usual scenario kansas by the end of the century still won’t be as hot as texas is currently. If there are already people living in hotter dryer areas now, then it doesn’t make a lot of sense to pack up your shit and move to the arctic, just enjoy the longer summers. At least base it on something scientific like the expectation of when that area will cross the 35C wetbulb survivability threshold, so if you live in Bandar Mahshahr then yes move somewhere else now is time.
Do you have children?
Moving somewhere may not be needed if you can live out your expected natural lifespan before things get too bad, especially with the climate. If you have children you may want to move to account for the expectations during their future lifetimes.
Wet versus dry
Wet places usually have more disease and insect loads for people and crops. In dry places it is harder to raise food, net primary productivity is usually lower, except where irrigation is available but there are usually less pests including plant fungal diseases like powdery mildew. There are Europeans living in certain parts of africa whom can only inhabit those areas currently because of antimalarial drugs, pesticides and mosquito nets. The native populations are full of people heterozygous for sickle cell which gives them resistance/immunity to the malaria, just a long view consideration.
Seasonality of rainfall
if you get all your rainfall in the summer you usually live in a region where the muggy wetbulb temps are higher and will be getting higher. You are more likely to get floods during the growing season. If you get rainfall mainly in the winter like mediteranean climates you will usually have dry summers with low humidity so deadly wetbulb temps should not be a problem but maintaining summer vegetables requires irrigation. If using rainfed agriculture you will have different crop choices, which areas grow the types of food you like?
Sunny versus overcast
Sunny areas are great for some dark skinned people and needed for vitamin D production in post collapse scenarios unless you have a good dietary source, black people in dim areas get Vitamin D deficiency diseases like rickets and have higher mortality in a hard enough crash. Gecko skinned gingers thrive better in overcast areas. Lots of people currently exist in environments they are biologically maladapted to, they are only able to live there because of modern fortified foods/supplements and medical care. Bright sunlight destroys folate (needed for reproduction) in pale people and causes skin cancer. Some people get S.A.D. and commit suicide in the gloomy winters of the pacific northwest USA. Just because a place is good in lots of other ways, you should not consider it if it will leave suicidal.
Growing season, long versus short
Long growing season usually means more heat for longer, more times to grow crops but usually less optimal conditions. Short seasons means you have to compress a lot more work in a shorter amount of time. It also means trees grow slower and growing your own fuel supply takes more land footprint while you simultaneously need more heating fuel. Places like iowa have moderate/short growing season but the high lattitude makes for long daylength which increases productivity during the moderate/short growing season. Rainfall is concentrated during the summer and soils highly fertile but it is practically one giant biocide saturated monoculture of death. It doesn’t matter if the you live in a fecund area if your future children die of bluebaby syndrome from the nitrate pollution in the well-water or end up mentally retarded from the chlorpyrifos spray drift bioaccumulating and destroying neural development in utero.
Let's be real here, most of you need to have employment to live, even as things crumble in a slow crash the vast majority will be dependent on employment and purchasing in the marketplace that which they need for subsistence. Cities are almost always better for employment. Keep in mind recently and historically, even prior to the industrial revolution, people were more often moving to cities to escape collapse scenarios in real life. You can look at africa and the middle east today. The reason is the city with its dense network effects can command food from a diversity of sources and the economics incentivize shipping surplus to cities. In times where the economics don't incentivize it governments usually seize it and send it to the cities. There is lots of historical precedent showing this, despite the general ruralist zeitgiest among collapsniks thinking that they need a homestead in the country. Employment or entitlements has been and will be the primary way people meet subsistence needs even in most collapse scenarios. Even in 3rd world areas that are experiencing famines, war, full infrastructure breakdown and conditions that are equivalent to 1st worlder visions of total collapse, people still wake up, go to work pulling weeds for the local land baron, get paid and then go buy a bowl of millet from the store.
High versus low wages.
some areas have low wages but this can come with benefits like low cost of living and people being pre-adapted to living through cooperative social behaviors and "ghetto rigging" improvisation. Last time i was in some shithole parts of arkansas i noticed just about every rural person had a decent sized garden, more than any other state i've been to. They feel compelled to share unlike some high-income places where people are clawing for money to pay rents or status seeking in a dog eat dog competitive environment. I have lived in quite a few homeless encampments and one thing that surprises people is how everyone gives away all surplus among each other, this is a paleolithic variance smoothing strategy, it is supernaturally effective and feels natural once you do it. I see it re-evolve over and over in poor people.
Education levels and sociability of the population
Is the area culturally acceptable to you? Are you acceptable to the people of the area?
There are places that may have all sorts of good qualities but they are filled with ignorant racist meth head bible belt sociopaths who will torment you out of sheer boredom. Some places get full of these people and they reinforce the ignorance and shittiness into a dominant culture that you will be fighting against if you move there. When moving to a place where you are an outsider and the community is hostile to allowing assimilation that can reduce your survival odds. See various historical genocides.
Distance from food sources
Being close to a food source like right on a farm you grow on is great but if you have crop failure you may have no draw to bring in the food. Distance should be measured multiple ways including the strength and reliability of the transportation networks and the energetic distance for transport in energy descent scenarios. Think of the number of connections in the network you can draw from. In a city there are many stores each store sourcing from thousands of farmers, if a few farmers or stores fail there are still plenty of options. Some small rural towns depopulate once the single local walmart closes. Do you trust the local weather and your own potential self sufficiency more than markets/entitlements and transport resilience? Across what scenarios and time spans?
Legal rights and entitlements availability
Solid legal rights and strong property law is great if you are part of the ownership class but when you are dispossessed, lack of legal enforcement can give you a higher standard of living because you can build shelter and do side hustles things without having "the man" come slap you down. In a place like western Europe you may have recourse to welfare entitlements and unemployment insurance payments to buy food in financial crashes and slow crash scenarios, in some countries things like this are not available, this is more important than most people think. Indeed most recent famines occur where food is present but people just have no way to buy it because they are brokeAF, you don't see rich people in those areas starving.
Water flows towards money. Just because there is a stream nearby doesn't mean you will be able to take water from it, you may need water rights while government is still able to enforce such edicts. Alternatively you may have impeccable senior water rights but the government enforcement is defunded and someone with zero water rights is upstream from you sucking the entire creek dry during a crash. Rainfall vs irrigation. rainfall allows a form of independence but having reliable irrigation can smooth out catastrophic variance in rain shortfalls. Don’t forget irrigation management was a major factor in the formation of early oppressive states.
Even prior to the industrial revolution, in cities that had Sea Ports, the population in those cities had higher survival rates than those living in the countryside during famines. Transportation is critical. More transportation modes plane, train, automobile, bikepaths, all different roads, rails, canals, rivers etc. These transports allow goods to flow, which generally helps satisfy regional shortages. Some people judge the main threat to be people taking what they have, usually it is governments doing the taking in the historical record but many are concerned with mythical hordes. If you subscribe to this paranoia about people robbing your homestead you may enjoy being as minimally connected as possible to the transport system. You must determine based on your own preferences and expectations. Good transport is a double edged sword, it means food/resources can also be shipped out of your area towards money/powerful people, remember ownership norms and enforcement rarely disappear during collapse-like periods, indeed the ownership class still sends supplies to the highest bidder which may not be you, see Irish Gorta Mor for example.
In places like london way back when they still burned wood as cooking and heating fuel there were estates just outside the city that were highly organized coppice producers that fueled the city. Wood is heavy and only so much could be carried in a cartload considering they relied on animal traction. There was a distance where bringing the wood to london to sell would not make you any money even despite you getting wood for free because the cost of the journey feeding yourself and animal took the entire value of the wood. These effects are worth thinking about across different transport scenarios. Assets become stranded and likewise things can become uneconomical to ship to you when you need things produced in the city. The wood producing estates outside london were well off financially and smaller estate size could provide higher income than the much more distant estates that were an order of magnitude larger. Transport matters, markets and trade continue to exist in practically every collapse and even in supermax prisons, expect to use markets as a survival strategy, it is more likely than you living some isolated mountain man scenario.
(the older a soil is geologically X how much rainfall it gets) is what generally determines how fertile it is. The best soils are those that are relatively new and have been subjected to just enough rainfall to match the evapotranspiration rate, this minimizes nutrients leaching out, these are the mollisols/chernozems of the prairies. Because the water is just-enough in those zones they are also right at the edge where they can have major droughts with even slightly less rainfall. Wetter areas generally have less inherent soil fertility because of more leaching of nutrients but have more room for rainfall variability without plants meeting water deficiency.
your social ties family friends locations
Having a positive social environment with people you love while just getting by, is better than doing well financially and being socially isolated, for most people. Don’t abandon good family and friends if you can avoid it, it is usually not worth it. “Social capital” has always been a key to human flourishing. Many people in the collapse of the USSR survived on “blat”, not by relocating. A real world social network for altruistic reciprocity is a survival tool.
Proximity to imperialist countries with militaries that may want/need your resources for themselves or their people
Places like ukraine, some of the best farmland in the world, a country may seem optimal in many ways but historically this advantage was noted by outsiders and it has been at the crossroads of empires which means they suffered tremendously in war. The devastation of war and imperialism negated much of the natural benefits of the area when it comes to survival rates. This is something to consider. In parts of africa there is more conflict in abundant zones with more food, outside of famine zones because paramilitaries are supported from the land there and controlling the food supply is used as weapon of political power. Concentration of resources can make areas more dangerous, it makes attacking them economical.
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